Browse Search Popular Register Upload Rules User list Login:
Search:
For non-physics based uploads? I'm sure there's plenty of forums online for 'board games'
Haha, didn't expect anyone to use my cannon. Nice tank!
I actually borrowed the spiral from a ball launcher scene and modified it. I can't recall the author, sorry :c.
@Car00s01 Thank you:), I'm still worried the flashing might cause someone a seizure.

@TheLinkage I could make the peritrochoidal housing and the rotor, but I could never for the life of me fit them together properly. This engine actually only uses circles and can be done with only the Algodoo grid lines! I made a 3 rotor spawn version scene that has a quick quide to making one if you're interested.
Wow this engine runs fast! I had never heard of this engine deisign before, nice rendition!
Thank you for your advice! I just made my first scale car, a 1967 Alfa Romeo 1300 J. This time the car shakes and slides because of the wheels (density) clipping through the plane. But it's a start!:)
@The_Linkage, My Alfa Romeo has also now started to creep when I adjust sliders in the scene, and it's x position is fairly close to the origin:|.
That's strange, it's working for me at 600hz. What part isn't working?
That's weird, I thought scene variables were saved within the scene data so the variable is whatever it last was. How should I declare the variable, will an on sim start clause work? I can't tell what breaks on my end :\

I'm still pretty poor at scripting and am just learning the IF statements in thyme.
Haha, thanks! I'll try to fix both of these cars, I thought I had the variables declared by running the scene at least one tick to set the variables rather than doing it through console, but I guess that doesn't always work!

Regarding the controls, I'm used to competetive gaming and I like all my buttons to be on one hand or the other with minimal movement. The variable clutch is something I never thought of doing... even though I drive a manual...
Yes, my number one goal is lowering my scenes HZ. I got used to using 1200 or 2400 because of my processor!
@The_Linkage, oh yeah, it's totally crap, but I watched a Forgotten Weapons video where he mentioned a USAF trials weapon that folded and it got me thinking. This first one was just to see if it actually could save enough space to be meaningful while still being physically possible to machine in real life:P
Thanks for the input, I'll try to remake it and fix the code. I'm a terrible scripter, in fact this fuel code was copy and pasted and I've just tweaked some of the variables:D.
I have attempted to half the scene refresh rate, it should be less laggy now. The pellets will also get deleted after firing to further help.