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WOOO. First to post CRACKED!!!!:coolgrin: 8| great safe man, texture a tad dogey untill i auto positioned... _o_ :cool:
Beautiful my good man, simply perfect, application and technical equipment.
_o_ _o_ _o_ _o_
Press "o" then drag one of the poke ball halves.
YES HE DOES, look at the scripting you numpty !! the scripting of the little circle, DUH! i dont know how to script but httas where i loked FIRST!!

AWSOME gun lollerman really great idea
its not a shotgun!:s
controls left and right, up and down to adjust step length and w and s to use punt
hi there y'all I modified the bolt spring (the big orange one) to 0.28 ish strength and this reduced the misfiring and mis-loads.
Yuras! finally somebody has made a gun that barrels lock after being out of ammo, and stays locked after the magazine is removed... you never fail to amaze!
nice idea! I likes:*)
Nice Yuras, The firing pin is a nice new addition, no more rotating killers! Really nice to mod with!_o_
if you make the pistons to fit a bit more snugly to the cylinders, other than that is a rerally vheicle, and the advantage with the engine being one solid block is the pistons are unlikly to come out or flip, especially with their length. :) :tup:
wow thanks chaps_o_
Really like the usability of this gun, you can really throw it about jam the clips in. The trigger mech needs a little more sensitivity? Other than that this is one of the best pistols made!
FANTASTIC! I love the gearbox, On a flat its fast and with a wide range. the spring pistons are robust (they dont flip or jam). Its even got some great speed on it. youve mixed scripting with good old fashioned engineering. _o_ _o_ :tup: :tup: _o_ _o_
Somebody should work a gearbox out and get a car up and running on this.

so smooth AND theres no chance of the reversed spring direction problem!
Thanks for your help:tup: nice and clear but I think I made a mistake. The variable dosen't count time, it only takes the 0.1 value... :s

sorry I'm new to coding and don't really understand this system.

I'm also thinking that if the car makes contact with the start gate every time then the Jtime variable will be constantly reset....

Any suggestions?
ok, that all worked good but the jtime variable resets every contact with the car, so every lap it resets... have I done something wrong?
Nice centrifugal clutch, would be good with a fully automatic gearbox!_o_
:tup: :tup: :tup: HEHEHE it explodes when it breaks!
Nice design, and great for future development... though very easy to disarm.
why not add a script to spawn balls, for use in spawn engines?
My word! without the rubber belt, it rotates up to 880 revolutions per second!!!:tup: _o_ :tup:
Could you make the turning circle a little smaller? other than that nice car!
If you fixate the internal circle and increase the friction a bit. Maybe strengthen the springs involved it works great!
Ummm. Bikes are driven from the rear wheel... apart from that this is the best Bike for both algodoo and Phun!:tup: