i had downloaded this before and it's very nice,your walking mechanism is quite simple but good,but the arms should have a limit to their rotation. 7/10
oh btw i didn't like the fact that you gave me a 4/10 on my creation only because it was too "complicated" and you told on my page to check yours walking mechanism..it is more complicated than yours,because it's a different walking system,but not impossible to understand.. you should practice a bit...
i have to admit that i should put something like "beta" or "proto" in the name,becaus i have to improve some thing,but it's not that impossible to understand or play...scrabs,you should have said what made this so complicated and how should i have improve it,becuae you gave me a 4 ...
oh and btw your walking mechanism for crab/spider is based on a rotatory mechanism so you don't really control the legs...when you have a rotatory sistem like an invisible/on background whell or a cross,like yours,the walking is simplier
but you dont really control the legs..my phunlet doesn't have a rotatory system (i created it with this purpose),you control each leg,so you should practice a bit..
Last edited at 2009/05/28 19:22:41 by iokopokomaioko
algodoo 2.0.1
score 2781
i5 2500 3,3ghz(but maybe it goes at 3,7ghz turbo boost because algodoo is single threaded)
8gb dd3 1333 mhz
windows 7 64bit
is that a good score?
btw what is northbridge frequency?
i don't know how to find it...
oh and i set everything to the minimum on my algodoo settings(16 bit textures no anisotropic filter etc..)
Last edited at 2012/03/18 12:53:39 by iokopokomaioko