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Better reupload it, you had a couple of mistakes inside it. Here are some for help:
the path next to the gravity flipper isnt fixed to background,
the blocker's invisible blocks at the beginning repell the teleported balls
the funnel is in a wrong angle, some balls are stuck there,
after the funnel balls easily fall of the path
hope you will reupload it in it'S fixed state:)
thanks:)
I am going to post more scene's using this laser script. Maybe I'll make some magic serie's. I discovered the script for the spinning laser when i wondered if there is a relation between 2 points. After googling, I found the laws of trigonometry, and since then I make funny scene's wih this stuff. By the way, another scene is about to be completed, and all I will tell is that I made some nice effect's at it's look.:)
If you have other idea's for scene's I should make, write them in the comment's. I will then try to use scriptnig and/or other things to create suc ha scene with these ideas
Maybe, if I can find a use, I will use my pointing script(check my other scene's for it) for the next part. I will probably make the scripted shapes point toward's your cube, but maybe I even find a use for mouse-pointing
Wait didn't Xray mentioned that we aren't allowed to make message scene's ? Only algodoo admin's like him are allowed to do this
Anyway's, that's of course a pity that you're going.
Thx Xray ^^. If you watch carefully, you see that the part where the purple line changes it's direction drasticaly 2 times, it's the same moment as the yellow circle switches it's spinning direction.
Just found another form, but this one is temporary. Added it to the scene right now.
Beaten it. I like it, even if there are TORTUOUS parts(the rail thingy) xD
Well done anyway. I'm making a game series on my own, and I hope you wont mind if I use the idea with the rail in an different style in the next part.
I made it a bit ago, so sorry that the movement isn't that good. To that time I weren't that succesfull at games, but now I am quite good. Maybe check out my other scenes if you want.
Ah thx BLiu, just fixing it. Thanks for help
Thanks for the idea JJVasquez, and I'm really glad you like the series. I'm just a little bussy since a while and also had a little lack of idea's, but your idea is actualy really good. Maybe I will add it to the red room, because I want to match the color's a bit to the stuff inside. Additionaly, something like this could be harder than the other room's, and the keyroom's are supposed to get a bit harder one by one. So, if you play the green room, it's quite easy, then the yellow one which is goingt o be harder, and then red which is even harder, but not too hard to rage-out or something;).
Well, even if you don't understand scripting, I do, and I can tell you different script's for doing different thing's. Spontaneous idea, make something like an rail with an cart or something traveling across it? Maybe you can combine some idea's into 1 scene. Just recomment to me, I will check your scene recently so I can help.
Yes, something like this. Just need to make it a bit more dynamic so it can easily go 'round all the rail with ease. I will upload you an scene on my own to show you how it could look like. Just need to check the news section:)
That's probably because the algodoo network forbits "message scene's", and your scene is something like this. For collecting idea's for my own game series i'm currently developening, I made an blueprnit like scene of my current progress and marked all unfinished palces that need idea's. But it only works because the level is quite big.
PS: Just uploadet my own kind of rail thingy, check it out if you want
I always like to help. To your collection, do you plan to make 36.000 in 1 scene? Because algodoo isn't able to handle that much entitys. I would like to help you if you are making an marble race, but dont add more than 25 marbles per scene okay?:). Just comment to this scene or upload one on your own so I can get idea's of the race's design
Oh btw. I just noticed at your scene's that you can speak german. Are you from germany? Because I am:)
Schon speziell, aber letztenendes muss die scene eh wieder runter. Is ja nur ein beispiel. Für scenen bei denen du übrigens irgendwelche hilfe mit scripting brauchst, ich kenn mich da n bisl aus. Frag also ruhig
Übrigens, falls du noch nicht meine szenen ma über meinen account angesehehn hast, ich entwickle dort ne szenenserie welche sich "the factory" nennt. Is ein von mir entworfenens spiel, aber ich hänge am letzten teil fest weil mir die ideen ausgegangen sind. Kannst ja die ma alle nacheinander testen und dann vom vierten die schon veröffentlichte planszene ansehen
Jaaah so ungefähr könnte es funktionieren, nun noch die federlängen etwas straffen(um 0.2m kürzen?), die größe etwas flacher machen und dann ist sie so gut wie meine:)
Wow really nice, for someone who is quite new to scripting. How about adding this line to the addCircle command:
update := (e)=>{
e.this.color = [0,0,0,e.this.timetolive / 2]
}
It makes the circle's fade as their time to live runs low
Thanks erich(I usualy write english so other's can read it). Glad you found such an importand bug. Just fixed it. You could become my bug checker:)
Ah thanks Xray, It's jsut that sometime's it's not easy to find new script's, and because that's the only result I found, I had to use it. Could you write an example of one of the lines with an range from -5 to +4 in the comment's ?
Thanks for the help XRay:)
Nice idea erich. Hint: you dont need theshapes in the middle. Just set the "legs" all to collision group A with no hetero collide and add an hinge in their center
Lol so simple and yet so effective. Maybe use it in an rube goldberg?
well, I can make you one, and if you want, you can keep uploading scene's with things like this(maybe in combination with other things so it's not that empty) and allow me to use part's of it and combine it into one rube goldberg. I already started one and It's currently in developement, but more element's mean's better scene:)
Wow amazing work. I like it
You should use this simple script in combination with other things:). I can always teach you new script's if you want erich. btw. An good script in the update section is:
(e)=>{
sim.running ? {
\ your script, like the growing size
} : {}
}
It makes the box(oro ther scripts) only grow/work while the simulation is running
your onCollide script of the not-growing box should be :
(e)=>{
e.this.update = (e)=>{
sim.running ? {
e.this.size = e.this.size + [0.02, 0.02];
e.this.size(1) > 1000 ? {
e.this.density = 0
} : {}
} : {}
}
}
How is it possible that this scene has as much downloads as all the part's (include developing part 4) of my game series together o.o
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