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thanks I downloaded your scene
is a simple test transmission from a rotary motion to linear motion
:tup: good
thanks i really like fractals
images disappear right away.
the fractal is developed using the arrows (left and right)
my scenes I have personally built all
yes i italian
I did not specify who must use the arrow <---- ---->
goooooood
goood
gooood
si scrive montagne senza la i
your scene is well done

my scene contains only a script in lasers.
the laser changes color to polygons
the result is similar
I corrected my scene "parabola"
I tried to create a robot as your own.
the locking system of the gripper has given me problems.
ti ho votato10/10
this version is better
I'm glad you enjoyed my scene.
thanks for rating
Thanks
thanks!
thanks for the advice and compliments
with the copa and paste, you need a little time
I placed 7 small balls in contact with the big yellow ball.
contact points, starting spawns.
this is the script to insert in: OnCollide
(e)=>{
Scene.addCircle({
timeToLive := 1;
restitution := 0.5;
collideSet := 1;
drawBorder := false;
friction := 0.5;
color := [0.0, 0.0, 0.5, 1.0];
drawCake := true;
pos := e.pos;
density := 2.0;
radius := 0.05;
edgeBlur := 0.0;
layer := 0
})
}
beautiful demonstration
thanks a lot
safe. I'm glad.
Copy the laser. or copy the following script into the OnCollide (laser).

thanks
(e)=>{
Scene.addCircle({
timeToLive := 0.1;
collideSet := 1;
drawBorder := false;
color := [1.0, 0.0, 0.0, 1.0];
drawCake := false;
density := 10.0;
edgeBlur := 1;
refractiveIndex := 1.0;
pos := e.pos;
radius := 0.15
});
Scene.addCircle({
timeToLive := 0.1;
collideSet := 1;
drawBorder := false;
color := [1.0, 1.0, 0.0, 1.0];
drawCake := false;
density := 10.0;
refractiveIndex := 1.0;
edgeBlur := 1;
pos := e.pos;
radius := 0.05
});
Scene.addCircle({
timeToLive := 0.7;
collideSet := 512;
drawBorder := false;
color := [0.0, 0.0, 0.0, 0.63];
drawCake := false;
refractiveIndex := 1.0;
density := 0.001;
edgeBlur := 1;
pos := e.pos;
radius := 0.10316571
});
Scene.addCircle({
timeToLive := 1;
collideSet := 512;
drawBorder := false;
color := [0.0, 0.0, 0.0, 1.0];
drawCake := false;
refractiveIndex := 1.0;
density := 0.001;
edgeBlur := 1;
pos := e.pos;
radius := 0.05
})
}
thanks, this is a nice compliment
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