>Xray
Yes, it's the left hand rule. And this machine counts number of turn at every corners.
0/4 - Back
1 - Left turn
2 - Straight
3 - Right turn
If number is 0/4 , it means dead end , so the memory address is turned before.
>Xray
Thanks for the comment !
I think what you are pointing out is the shape of the warhead and the structure of the rim of the casing. In this scene, I created it more for the reproducibility of the movement than the accuracy of the shape. So the parts that move particularly violently (bullets, etc.) have been made as simple as possible.
>Xray
This pistol is "Frommer Stop" made in Hungary 1912. You can see it on YouTube or other websites.
Frommer Stop's ejector is setted on barrel parts. Unfortunately, it is hidden behind Slide parts and cannot be seen from this model's front. Please disassembly , and You'll be able to see the truth of "Mystical" force.
Thanks for every comment.
This pistol is very strange, I can't find anything else like it, but I think it looks very similar to the movement of an open bolt submachine gun.
It is a pin that holds the safety. It can be checked with collision F.
This gun's safety is made to lock the disconnector as well as the hammer. When the slide and bolt are open, the disconnector remains lowered, so the safety cannot be locked.
However, since a large force is required to lock the hammer, the torque of the motor that drives the safety is considerably higher. Therefore, if you try to lock the safety while the slide is open, it will catch on the disconnector, causing the safety to move down and the pin to come off.
Oh! Yes, it is. I was creating this scene in very slow motion, so I had to keep pulling the trigger all the time.
If You turn off the toggle switch setting on the trigger motor, You can quickly get it back to normal. Should I do that?
I consider the safety feature on the grip of this gun to be a bonus.
The real purpose of this grip mechanism is to delay the slide retraction, a mechanism called "delayed blowback". For more information on "delayed blowback", please refer to the following article.
>trigger key
That's correct. I've set triggers for the keys.
The reasons are that I don't particularly like holding down keyboard keys, and I often work in slow motion.
Additionally, this gun can sometimes behave erratically if you release the trigger before fully pulling it back, so I thought setting triggers was the most reliable way to ensure consistent operation.
>speed of 1.0
I hope so.
Unfortunately, on my computer, playing this scene at 1.0x speed causes the simulation speed to drop to about 70%, so I can't verify it. However, I don't think the behavior changes based on play speed.
Additionally, since I'm interested in the mechanics of the gun's operation, I thought slowing down the play speed would be more appropriate for carefully observing its movement.