Nope, PHUNGL.
austin9700 - I was talked about PHUNGL's marble race.
Okay, I will post the race I created (but on eliminations close the hole for passed marbles, else the eliminated ones will pass).
The answer for falling off is collision layers. For an example, if I have a box with collision layer A and your ladder, they sometimes collide, so the ladder stops for a milisecond. If a marble is elevating and the ladder stops, the marble jumps up due to collision.
Thanks for all the tips, PHUNGL. But I didn't used some because it's impossible to do.
Flight ramps are impossible due to circle glued to the marble (but, you've seen "Note for Flight Ramps"?) which is easily notable.
Sometimes.
The force of "Fantas" are too high. You can move the coin swotch a bit to the moving refiller (the thingy that rotates) or simply update the design.
LOL; I was typing this and all the fantas dropped.
I understand the timing. And this mechanical thingy does not have any thyme script.
The magenta circle (below the red thingy) is the timer. It step-by-step prepares the objects to exit. Investigate the mechanics by looking the circles spinning on the magenta circle.
For the final preparation, the small purple circle kills the bigger purple circle and the exit starts.