Well, i created a custom variable called scene.my.forward = 1.5 wich means, if i put that on a hinge, in the speed bit VIA the script menu, that motor will turn at 15RPM's now i got anoth block, and put scene.my.forward = 6.0 in the onCollide section, that means that if something collides with that box, scene.my.forward will equal 6.0 (in other terms, the wheel will turn at 50RPM's)
For all those people that actualyl do know time, sorry about saying it so simply, but its obvious he does not know anything about it, i just wanted him to have a chance to get it working for HIM
Shoot-me, how idiotic can you be, seriously, this bike is perfect, (suspensions a little soft but he intended it to be that way, witch means, its good, it turned out how he wanted) go and hang out on some other website, go annoy them, we dont want you hear, or any people like you, people need "Constructive critisism", not just you complaining because your tiny little brain cant grasp the concept that this bike is great, so jsut, gtfo
Also, there IS a counting error on the "Shoot 1, then 2, then 3" section of the scene, if you shoo shoot 2, then 1, then 3. it will work fine, but other than that, this scene is near flawless.