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Variable names seem familiar...:). For the 2 gear circles you should use "+inf" friction and make the density higher (100) to improve acceleration.
It looks awesome! The only thing i would suggest is that you make your cars more realistic. add some weight to it, jeep's don't weigh 34kg:bonk: and make sure the size of it is like a real jeep. But besides those things it looks great!:tup: :tup:
Very cool scene man! I love how everything works together:tup: :tup:
Cool scene! there are a lot of things you should improve though. The gear box is very under optimized. The circles should have a much higher density for less slipping. you should also rethink your gear ratios. first gear takes the car from 0-29 m/s which takes a lot out of the engine, makes slopes hard to go up, and the car accelerates a lot slower. also the car weighs 31 kg a little realism is nice:)
Spring legacy does not work like that. -200 = 0 in legacy mode:bonk:
i use version 2.1.0 b5
edit: i tested with 2.1.0 and its broken and with 2.1.0 b13 and its broken there as well. i am looking for the problem
edit 2: found the problem scene fixed and updated sorry for the inconvenience. Thank you so much for telling me
Last edited at 2013/07/12 23:50:32 by homieeee
did you use the engine at full throttle? i know that the engine at full throttle can easily do anything.
Thank you! no I did not consider that but I will look in to it!:)
really fun! score 610. But man does it make me dizzy:bonk:
If you remove the tree line the car gets unstuck. Other than that confusion its very good!
Thank you very much guys!:)
Thank you! And whoops forgot to do that fixed now!
Thank you! Haha who needs fps if it looks pretty:lol:
Thank you!
Thank you very much! :D
Thank you!!:)
Nice faytree! and bugsbunny what version of algodoo are you using?
Really good as always! :tup: It makes me sad though you used a texture i love the way your vehicles look!!:(
post step runs at whatever sim frequency you set
update runs at screen fps

ex: sim frequency = 1000 hz. 1000 updates per second
update = fps. 60 fps(hz) 60 updates per second
Thanks toni:)
:o My scenes engine revs up to about 1200 rpm!
Thank you!!:) I did a lot of research for this vehicle. The dashboard is 99% accurate and the engine's size weight and displacement are 99% accurate.:bonk:
Thank you cata!!!:D :D
Thank you!!!:) I know:( I tried my best to make it simple. It looks like a lot but you really only need a couple buttons. Some things can't really be simplified:bonk:
If you would want random hinge directions you could use "rand.uniform01" which gives you a random between 0 and 1:tup:
Very cool:tup: I personally own a cherry MX blue switch keyboard:lol:
Thank you!
Runs very well!:tup: :tup: You should use less edge blur it makes it look weird, otherwise good:)
I think the cylinder like objects need edge blur for depth. But on the door and body frame they don't need it in my opinion
Not too bad its a pretty demanding scene:tup:
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