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Crazy looking machine. I want to see more.
Thanks, yeah the little bugger has a lot of personality. And yes that first turn in the wormhole is tricky. I probably should have made it a bit easier, so people don't give up right away. I've yet to clear all the rocks in the second challenge, but I think it is possible if you get him to the high ground right away.
Thanks, pixartist and Rrobba. I was going for laughs in this one, and exploring how textures work.
Thanks, I was just trying to understand the script in Pardigm 29's circle spawner.
Thanks, guys, I knew it would be useful. Everything I found in searching for scripting was so obtuse. I need working examples to comprehend this stuff.
The gun aims but doesn't shoot for me.:blink: But (e)=>{Sim.gravityAngleOffset = 3.1415927}, is very cool.
I never worked with scripts in the old Phun, and only slightly explored making stuff in notepad, so this seems OK to me. Are there things you were able to do in the old version, you can't do in the new one?
Very cool, 10/10. I've been wondering what use the texture matrix is.
Very cool, this taught me a lot. I especially like knowing how to change motor speed and direction and how to change the size of spawned boxes. _o_ 10/10
Thanks, glad to be of help.
Thanks dude. Yeah, I know it takes a bit to learn what it can do, but once you get the hang of it, you can get it to go almost anywhere in the scene. But keeping the lefts and rights and ups and downs straight , depending on which direction it is headed, still boggles me.
Very cool it behaves like a sponge. You should see if you can wring water out of it. ;)
Thanks WickyPayne.

I'm not sure I see the advantage of the navigation scheme you describe.
Yeah, I'd like to see that? Are you changing the directional controls? With two worms there will most likely be too much lag.
Last edited at 2009/04/15 18:43:45 by Gamma
Thanks, Playernet. 112211, you need to be in advanced mode to see the script menu. Options/interface
Yeah, I keep running up against how fast my computer can crank this stuff out. I've had to abandon cool effects because they slow things down too much.
I think bouncy is part of its puppy personality. It does take a bit to get used to the controls, but once you do you can use it to navigate. Setting the sim speed to 50% helps.

Update, I'm adding suspension to the system it does help, thanks for getting me on that track.
Last edited at 2009/04/23 22:13:50 by Gamma
Very cool.
Thanks, wild bill.