It looks like you figured out how to make the texture change size along with the geometry. Was that reference I gave you in the PM very helpful? Or did you figure it out by yourself?
Awesome automatic space-shooter game! I like to view it with the grid turned on because then I can determine when the space vehicle is moving toward a target.
This looks almost as good as a commercial game. The only things missing are stars and planets, etc.
Algoryx (the company that owns Algodoo) will not be making any more updates on it in the foreseeable future. That decision was made mainly because the original inventor and developer of the program no longer works there. But just in case they might decide to update it down the road, you can go ahead and post your suggestions in the Algodoo forum if you want to.
erich - You cannot learn how to script in one or two easy lessons. It's like learning a new language. It takes a lot of time and effort, and the best way to start is to log in to the Algodoo forum and spend some time reading and learning. There is an entire section on Thyme scripting which will teach you everything you want to know about it. Just remember.... it takes a lot of time to learn Thyme!
This scene doesn't seem to be working. The white box flickers, and the scenery (trees and hills, etc) is turning, but I do not see any other animation. Maybe some image files or links to image files did not get saved with the scene.
More information: I see a black bird in the thumbnail picture but the bird does not show when I run the scene.
Luka - Yeah, that's what I figured. Quite often a new Algodoo user will discover something that looks a little odd to them, and so they right away think it's a glitch or a bug. But if they would take the time to search the forum, they might find out what the cause is. Unfortunately, it's so much easier to call it a glitch and just let someone else explain it.
I was just wondering how to use it. For example, how do I attach it to a car, and how do I measure the acceleration? I see no digital readout of the acceleration value.
Um.... When I move the finished accelerometer around, all the internal components fall apart! Also, there is no readout of acceleration. How can I use it to measure the acceleration of a car, if there is no digital display?
I think the high number of hits is due to the excellent image of a brain that is so prominent when viewed among images of marble race scenes and minecraft scenes. It's just so different that people want to check it out!
Sorry about my deleted comment. I didn't want any parents or teachers to think that I was promoting the use of Valium.
If you follow his rules literally, his creativity test is impossible to beat because he created a paradox. Here's how: The rules in the scene state, " you are not allowed to change, cut, resize, rotate or move anything but self made things." Therefore, if you are not allowed to move the nut (which is included in "anything") then you cannot successfully complete the challenge.
Well, that's Okay. I thought this might be a complete accelerometer that's ready to use on a vehicle, but I see that it's far from it. I'll just figure out some way of doing it myself. Thanks anyways....
Okay, I looked at it and I tried to figure out how to use it, but I cannot. It's very strange, and where is the display that your description says it has? I do not see a display of the velocity value. Please explain how to attach it to a car for example, and also explain where the readout is, because I do not see one!
Could you maybe make a scene that uses it in a real application? Maybe show a simple car with it monitoring forward and reverse acceleration. Show the digital readout too. Thanks!
erich - Your examples violate your own rules. And besides, your test is impossible to complete because of your rules. Your rules state: "you are not allowed to change, cut, resize, rotate or move anything". Well, then how can we move the nut out of the glass if we are not allowed to move anything?
I don't think we are communicating very well. I ask you questions and you give me nonsense answers. So just forget about making an accelerometer for me. I don't think you actually know how to make one with a display on it.
Holy cow! This is AWESOME! Those bots act like they are alive and trying their best to score points! This looks like true artificial intelligence! It reminded me of kilinich's Basketball Robot scene.
It may be a Mailperson's helper, but what happens when other vehicles, busses, motorcycles, or trucks drive over the trip plate? I can see a potential hazard just waiting to happen!
Besides the potential real life issues, you did a nice job on the scene.
It's easy. Just make any changes to your scene on your computer. Then on your scene page (at the top of this page) click on "Edit". Then click on "Browse" and find the file on your computer. Then click on "Submit" button near the bottom of the page. You do not need to make any more descriptions.
Unfortunately, if you only use the built-in browser that comes with Algodoo, then you will not be able to Edit an existing scene. You can only edit a scene using a standard browser such as Internet Explorer or Chrome, etc.
There is a slight difference between the two types of tags being discussed here, and it has to do with searching. For example, if someone were to search for words that you wrote in your description area as tags, but they directed the search system to look only at "tags" (by checking the "tags" checkbox), then the search system will not find your scene, even though the searched words are correct. So, that would be one reason for not using tags in the description area.