You can have some extra fun with this by pressing the Ctrl key one or more times just before the ball enters the hoop, and just after it leaves the hoop. Try it!
Now I understand what you are saying! But what is that weird language you used in your scene description? It looks like gibberish or writing that a young child would do. Were you just being funny, or is there a good reason for it? Just wondering....
Edit. Oh, you said it's a meme. Now I think I get it. I don't understand it, but now I understand it.
I deleted the insulting/threatening comments and I sent the user a warning. Please report him again if he continues with his insults or threats. Thanks.
Just curious.... Is the integral term necessary in this type of fast-acting, non-precise control scheme? I've seen integral used in precision temperature controllers where precise and accurate control of the temperature were critical, and I've seen it used in motion controllers where extremely tight position control was crucial to the application, but I suspect that integral is not needed here, and in fact it might just over-complicate the control system.
Thanks for your kind words. I enjoy your "high tech" scenes, and that's why I subscribed to you a few months ago. I also subscribe to other creators of high tech scenes (such as kilinich and s_noonan) who are also very talented engineers. I've learned a lot from them over the past couple of years, and I just eat that stuff up!
After entering those three lines, you should now see three new local variables in the script menu.
2. Now you can decide which color that you want other geometries to change to during collision with the following onCollide script. For example, if you want Red, just use the following script:
{e.other.color = _Red }
If you want Green or Blue, just use {e.other.color = _Green} or {e.other.color = _Blue}. Now you do not need to remember which arrays are used for which colors ([1,0,0,1] is an array). Just type the actual name of the color, starting with the underscore character!
This is the type of lamp that I have attached to my workbench in my X-ray repair shop.
After downloading all of your scenes that show the various lamp styles, I now have a deeper appreciation of the many styles of articulated lamps that are out there. Very interesting and informative!
You can keep gearifying over and over again, and the resulting shape gets more hacked up with each iteration. Not very useful unless you want a weird, torn and mangled shape for some reason!