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This is the first time I've seen a gun that shoots actual lasers, and not just laser beams! Brilliant! :tup:
:) :)
You can have some extra fun with this by pressing the Ctrl key one or more times just before the ball enters the hoop, and just after it leaves the hoop. Try it!
Last edited at 2014/06/14 17:58:28 by Xray
Interesting concept. :tup:
@s_noonan - Thanks! :)
Thanks, lololoer!
"gohtuh goahh fahst yeeeeh preshh w 2 4wehrd, preshhh s 2 bahkwerhd"

What language is that? :s
Why are all your scenes saved as "Marble Race Tools", and the author is MarbleRaced? That's what I see whenever I load any of your scenes. :o
Now I understand what you are saying! :lol: But what is that weird language you used in your scene description? It looks like gibberish or writing that a young child would do. Were you just being funny, or is there a good reason for it? Just wondering....

Edit. Oh, you said it's a meme. Now I think I get it. I don't understand it, but now I understand it. :lol:
Last edited at 2014/06/17 06:17:14 by Xray
I deleted the insulting/threatening comments and I sent the user a warning. Please report him again if he continues with his insults or threats. Thanks.


Xray (Admin)
Good game! :tup:
A brilliant piece of work! :tup:

Just curious.... Is the integral term necessary in this type of fast-acting, non-precise control scheme? I've seen integral used in precision temperature controllers where precise and accurate control of the temperature were critical, and I've seen it used in motion controllers where extremely tight position control was crucial to the application, but I suspect that integral is not needed here, and in fact it might just over-complicate the control system.

Thoughts?
It doesn't work. The gear turns, but it has no effect on the cat.
Thanks for your kind words. :) I enjoy your "high tech" scenes, and that's why I subscribed to you a few months ago. I also subscribe to other creators of high tech scenes (such as kilinich and s_noonan) who are also very talented engineers. I've learned a lot from them over the past couple of years, and I just eat that stuff up! :lol:
Last edited at 2014/06/18 16:32:37 by Xray
Nice work on the scripting! :tup:
What ball are you talking about? I see only a crude, hand drawn circle. :s

Oh, by the way, there are NO keys assigned to destroy the circle or the fixate. So, NO key will destroy either one. :o Your contest is BOGUS!
Last edited at 2014/06/19 20:15:02 by Xray
Nice job on this one! Functions flawlessly in both modes, and it looks as good as it functions! :tup:
Here's a slightly more advanced (and more convenient) way of handling the colors:

1. Create the following local variables in the small box (type the following three lines into the text box in the upper left of the script menu):

_Red := [1,0,0,1]
_Green := [0,1,0,1]
_Blue := [0,0,1,1]

After entering those three lines, you should now see three new local variables in the script menu.

2. Now you can decide which color that you want other geometries to change to during collision with the following onCollide script. For example, if you want Red, just use the following script:

{e.other.color = _Red }

If you want Green or Blue, just use {e.other.color = _Green} or {e.other.color = _Blue}. Now you do not need to remember which arrays are used for which colors ([1,0,0,1] is an array). Just type the actual name of the color, starting with the underscore character!
Last edited at 2014/06/19 22:47:05 by Xray
Good demonstration! _o_
I don't like flies either. (Do you know anyone who DOES?)
This scene doesn't do anything. So, what's the point? :s
I don't get it. What exactly are you asking us to do? :s
You should explain the keys that control various actions in your scene. You know what they are but no one else does! :s
So, do you guys live in the same town? Are you friends outside of Algodoo?
This is the type of lamp that I have attached to my workbench in my X-ray repair shop.

After downloading all of your scenes that show the various lamp styles, I now have a deeper appreciation of the many styles of articulated lamps that are out there. Very interesting and informative! :tup:
I wrote about this in the Algodoo forum a couple of years ago. Can Gearify be used in script?

You can keep gearifying over and over again, and the resulting shape gets more hacked up with each iteration. Not very useful unless you want a weird, torn and mangled shape for some reason! :lol:
Hello??? :s
Você está errado! há ar, mas você precisa ajustar airFrictionMult para cada objeto.
Good answer! :lol:
vuakg001 - I compared this car to the Lamborghini in your scene, and they are quite different.

Xray (Admin)
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