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Wow.... this keeps getting better every day! :o
This doesn't seem to do anything. How is it supposed to work? :huh:
WOW! This is AWESOME! THANKS! _o_
Thanks guys!

s_noonan - Great idea! I'll design it in such a way that the zombies will shoot through the computer monitor at the users. I'll have to figure out how to determine when a head shot was made. If a zombie eats its victim, then it will get extra points. I'll get to work on it right away. ;)
Yes, nice effect but the clouds do not look natural (unless the window is in a jet airplane);) I suggest either disable the clouds, or make the scene at a different scale so that the Algodoo clouds look more realistic as if when looking through the window of a house (for example).
Nice looking gun, and it works well too! :tup:

BTW - Are you Okay with birchy copying this scene and posting it (take a look at it)? He says that he made a few improvements but he also copied your entire description! If you object to that, I will delete his scene. Let me know.
Last edited at 2014/03/29 00:15:25 by Xray
This is an awesome gun in real life. Sig makes very high quality firearms, and the P220 is one of their more popular models.

Nice job, Phil! :tup:
I see 9 downloads at this time, and one of those is mine! :)
This is a different optical encoder from what I'm used to. The ones that I have used had a flat transparent disk with lines scribed or silk-screened into it. Some were incremental and some were absolute, depending on the application. Anyhow, this is a very interesting demonstration, and I'm surprised that you were able to achieve < 1 microrad resolution! :tup:
Adel - Do you need help with this scene? If so, please specify exactly what you are trying to do here in the comments, and maybe someone will answer for you. If you are trying to fix it by yourself, then please do not upload broken, unfinished scenes.

Thanks!
Nothing moves when I press the arrow keys. :huh:
The accuracy of this scene is good over one revolution, but you can see the error creep in over many revolutions. For example, starting at angle = 0, and then rotating exactly 10 revolutions (stopping at angle = 0) the actual and measured angles show 62.831852 which is slightly less than 2pi*10 (62.2831853). I suspect that may be caused by floating point errors in the angle calculation. What do you think?
Thanks guys!

s_noonan -Yes, I have seen kilinich's scene which is much more sophisticated than my simple algorithm. I'm hoping that someone (maybe kilinich, theBumpkin, you (s_noonan), or other experienced software guru's) would make more A.I. scenes (like kilinich's) using "genetic programming" algorithms. That is beyond my capability, otherwise I would do it myself.
Last edited at 2014/03/30 17:12:30 by Xray
That happens every time my wife does the laundry! :lol:

Good scene! Very clever! :tup:
1. Why the thrusters? :huh:

2. What are you attempting to demonstrate?
Last edited at 2014/03/30 20:49:19 by Xray
Hey, this is really cool! But you need to add one small item to it..... A .50 cal machine gun!:lol:
Your brother did a great job! :tup:
Obviously you are demonstrating buoyancy! :lol: What I was asking was, what's the point of this scene? Surely you aren't simply showing that steel is less buoyant than wood, which most intelligent people already understand! There must be a deeper reason for this, right?
Last edited at 2014/03/30 23:37:51 by Xray
What exactly is this scene demonstrating? What is the user supposed to do, and what are we supposed to observe? You give no instructions or explanations.

Thanks
Interesting! This deserves further investigation, especially if someone eventually figures out a way to emulate and replace Algodoo water, which we all know has its problems and limitations.

Thanks!


EDIT: BTW - (this is a little off-topic) but if you like high voltage, and if you like explosions, then check out this article: Water Arcs . I have played around with this a few years ago, and now the bug is biting me again and I might do some more experimenting with it.
Last edited at 2014/03/31 02:03:11 by Xray
Thanks everyone!:)

(But no one wished me a happy birthday. :cry: )
THANKS LOLOLOER! I appreciate the nice birthday card! :tup:
Я живу в Соединенные Штаты Америки.
Yes I know that silly :lol:
Good game! Excellent graphics! :tup:
The soldier is top-heavy which makes him fall over very easily when moving backward or forward. Also, it's better to require the user to press one button to make an object move. When you require two buttons (such as M plus arrow keys to make the soldier move) then that requires two hands, which is not user-friendly. Except for those things, you did a good job on the game. :tup:
Thanks for the failsafe. It works very well to prevent children from viewing this scene. :tup:
I wasn't sure what to call it. It just "looked" like it was buoyant, hence, that's what I called it. Algodoo does some interesting physics that you don't normally see in real life! :lol:
Well, no offense, but the scene doesn't seem to have a purpose or a theme of any kind. It's just a couple of balls that fall down after they get bumped by a couple of boxes. That's it! Nothing more! That's what I meant by I don't get it.
Thanks, MarbleRaced.... My check is in the mail.:tup:
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