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thanks
Excellent, birchy! I love it
nice improvement :tup:
are you going to use this in any of your designs?
Felidae, i can take a look, but expect a little time for the submission. I am rather busy XD

Xray, it would be great if the G-men understood the implications of the second amendment (any restriction on what an individual can possess is direct infringement on possession rights.) I beleive regulation of a "well regulated militia" should mean mandatory weapons and marksmanship training at a certain age at no charge. I also believe that it should be mandatory for every household to have a weapon of some sort for protection against civil or foreign threats. What a nation we would be with less restriction and a better-trained population, eh? Criminals would hesitate to do what they do!:lol:
how long does this go for? awesome and fun to play, by the way:*)
You have won the NG-AR-3 design contest!! I will start working on getting it working soon (I have to make a few small mods to it, but it will look about the same)
hey, Xray, how much experience do you have with loop scripts? I was thinking about possibilities of a "configurable-burst mechanism" for the upcoming NG-AR-3. I have not been able to think of any mechanisms that will allow the user to control how many shots are in a burst. HOWEVER, I was thinking about how the interrupter is moved by collision in a gun every time the bolt closes, and that collision could be used for OnCollide scripting a loop. that loop could be configured somehow to allow the disconnector to engage after a set number of repetitions in the loop script. the number of repetitions for the loop is configured with a box by inputting text into it. Am I making sense?

Anyways, for this scene, I am interested in seeing what examples this information could be used in. It sounds very interesting how the outcome of a script can change when using these variables:coolgrin:
Works well:tup: Could use a more realistic firing mech though, but that's just me
O.O This is amazing! Reminds me of something I saw on the Dan-Ball Powder game one time:tup: :tup:
Thanks! I always love building stuff from My home, Germany, so this one was particularly fun to build:lol:
this game ruined my life. 10/10
The scene title can be changed, Xray XD edit menu will allow you to do so.

This scene is boggling my mind at how effective it is, as well as how much more intuitive it is in comparison to the previous version. :tup:
I'll check those issues. for the MINOR issue, just zoom out a bit (or increase the drag strength. I use the first)
I didn't find any issue with springs. Fired 5 complete mags without anything. Try re-downloading?
I'll give it some precision work to make it less likely to jam
EDIT: Improved
Last edited at 2014/02/22 21:00:47 by ngphil
reminds me of an early childhood memory of a boat ride on a river in Heidelberg, Germany. Nostalgic :tup: :tup:
I . . . I don't know what the intent for this is. 7/10 for effort
Odd. Care to explain where they spew out of?
it's pretty good, but try working on more realistic firing mechanisms. such mechanisms are more flexible in getting the weapon to do what you want it to. also, increase sim frequency to reduce shakiness
Last edited at 2014/02/23 23:58:48 by ngphil
it needs a disconnector to make it truly semi-auto. this slam fires instead (hammer keeps falling forward with slide even after cocked by the slide.) Also try making the feed ramp a bit more direct to avoid failed feeds.
Yeah, noticed the problem as well. I will fix it soon.
EDIT: fixed it
Last edited at 2014/02/24 23:14:38 by ngphil
Never really like CoD though. I do like some of the original battlefield games
Thanks!
Did you test this before upload? XD I had the sim frequency on the gun at 1200 when I made it for as much reliability as possible. it falls apart at 60 Hertz. thanks for using it anyways:tup:
I like how you turned it into a shotgun though:tup: :tup:
Would you be willing to mod my weapons? They may be a jumble of parts and all, but I would love to see what you can come up with!!
I can't believe nobody bothered to take a look or comment on this. This is absolutely outstanding work! (besides the fact that it is not semi-auto, but slam fire.) A disconnector could easily be added. Maybe work on skins as well?
I like that you used the basic Kalashnikov trigger mechanism:tup: it's very simple, so that makes it easier to understand.
Very creative and fun:tup:
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