no. it spawn circles spinning in absurdly high speeds, with high friction. then newton's laws do the rest^^
once the first brick is moved, then it moves the others, instead of the circle. if not, i would just use an absurdly high air friction.
those bullets have a very short range and cant hurt someone-.-
to do things
1- collision group a in bullets
2-more dense bullets
3- longer range
4-less misaligment in hinges
not sure if this 20x13(while buttstock is retracked) piece of weapon can be classified as a Personal Defense Weapon(too large, and bullets dont have that much stopping power, with an incredible bullet drop rate and low kinetic energy
lol. i would suggest using the same button to spin the drum. to prevent firing before its in the magazine i would simply block the spinning with a to be killed part fixated to the mag base and the mag drum
1- dont use self collision on the bullets(at least on bullet case, this prevents the weapon from loading multiple shells)
2-apply the mover/feeder circles more evenly, with more density and no self collision, and possibly a little bit less friction
3-make the structure rectangles have a collision group. it helps to avoid bullet ejection before firing
once lasers come out, im going to exploit em to make a sniper out of em(guyboy mentioned theres onlaserhit and onhitbylaser, and if its what im thinking i could just(classified))
@messiah = thats an old, dull version of a sequenced cannon wip. its complete version its operational, but its got a 17 second reload time for now. and the cannon has no problems, its just incomplete^^
it uses alot of scene.my variables, and therefore you need to declare them on importing.
and 762 NATO would be a too small caliber for a minigun. i would say the smallest possible ones would be 10mm, and the smallest used widely is the .50.
2/10, since the weapon was made by pixartist. you just put it under a skin , added a box spawner, and claimed it yours without giving credit
not nice - it simply constrains the ragdoll too much - enough to kill it on impacts... the soldier still dies due to the impact, but the corpse doesn't show because it doesn't fall due to the constrainer arms.