Browse Search Popular Register Upload Rules User list Login:
Search:
10000+ water particles is definitively a good way to crash someone else's computers
no. it spawn circles spinning in absurdly high speeds, with high friction. then newton's laws do the rest^^
once the first brick is moved, then it moves the others, instead of the circle. if not, i would just use an absurdly high air friction.
nobody likes stolen scenes. 1/10
sorry, you phailed!

anyways, you need to learn thyme to copy this kind of stuff.

and remember to credit Kilinich.
Last edited at 2009/05/27 22:53:42 by RA2lover
those bullets have a very short range and cant hurt someone-.-
to do things
1- collision group a in bullets
2-more dense bullets
3- longer range
4-less misaligment in hinges
still jams AFTER those 2 seconds.
bullet flips while falling, causing the bounceblock to have problems, and the invisible gun part to expode
not sure if this 20x13(while buttstock is retracked) piece of weapon can be classified as a Personal Defense Weapon(too large, and bullets dont have that much stopping power, with an incredible bullet drop rate and low kinetic energy
i dunno this is good for children(most people out here have 9~13 years...
Stacked boxes?

...

:lol:
the problem is = lags if overused^^
its always fun to knock the door open by shaking it:lol:
make me contests usually fail hard.
'nuff said.
yes. its not a tommy gun. looks like a toy version of a browning m1919!

anways, you can try to make a longer drum, or even reloadable drums...
forget about mounting the weapon then^^

for the drum clip i would just insert a hinged part attached to the weapon, and with a fire preventer to be killed box. nuff said
lol. i would suggest using the same button to spin the drum. to prevent firing before its in the magazine i would simply block the spinning with a to be killed part fixated to the mag base and the mag drum
yes. the aiming system doesn't account for bullet drop, cptfox
1- dont use self collision on the bullets(at least on bullet case, this prevents the weapon from loading multiple shells)
2-apply the mover/feeder circles more evenly, with more density and no self collision, and possibly a little bit less friction
3-make the structure rectangles have a collision group. it helps to avoid bullet ejection before firing
once lasers come out, im going to exploit em to make a sniper out of em(guyboy mentioned theres onlaserhit and onhitbylaser, and if its what im thinking i could just(classified))
actually, its good for you to be in nato, so i can get my vengeance for you owing me^^
theres no magic. period
objects are still affected by air friction.

AND

its not 0 gravity if something collides with the walls anymore:*)
why not to use negative air friction in some parts of it so that it goes a lil bit faster?
@messiah = thats an old, dull version of a sequenced cannon wip. its complete version its operational, but its got a 17 second reload time for now. and the cannon has no problems, its just incomplete^^
too bad the OCS fails from 900m+ height from scene origin^^
PS: you are forcing me to do something more epic...
Phailed. 'nuff said
it uses alot of scene.my variables, and therefore you need to declare them on importing.

and 762 NATO would be a too small caliber for a minigun. i would say the smallest possible ones would be 10mm, and the smallest used widely is the .50.
2/10, since the weapon was made by pixartist. you just put it under a skin , added a box spawner, and claimed it yours without giving credit
this thing has a very low density. with a few changes, i could simply multiply more than 500 times the power...
not nice - it simply constrains the ragdoll too much - enough to kill it on impacts... the soldier still dies due to the impact, but the corpse doesn't show because it doesn't fall due to the constrainer arms.
@RaRaMalum - the middle shocks don't help because they don't work(no script in them)
Last edited at 2009/06/09 01:02:50 by RA2lover
or he had to write a program for it like otacon had to did while converting the PCP led screen
airfriction
previous | 1 … 5 6 7 8 9 … 30 | next