actually, ww never can be sure about the right proportions of it. theo jansen needed a computer calculating for near 3 months(i think), and there are more than 2 million ways to make a theo jansen mechanism
dont make all the pistons to activate at the same time. this breaks the morots rhytm, making it easier to stall. instead, move each piston individually, like this motor.
yes, i know. rules have been changed since the creation of this. and, why is there a need for immortals if there are no killers in the battlefield yet???
you really need so many scene.my variables to control ball spawning? ive noticed more than 5 useless variables in it.
actually, it gets funny to do a 10-meter-long Out Of The Park, backwards throws, getting the circle back to its chute, and doing a 250 meter throw(personal best)
also, use Zdepth = -inf for the spawned balls.
this means they will spawn moved to back.
also, airfrictionmult just simulates air drag, and in a not good way(no up/downforces). i would suggest you to remove it
1- dont use polygons. they have messy collision meshes
2- use less friction in mechanisms
3-dive it more recoil by making the blowback part lightier, or increasing the weight of the bullet/bullet casing