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Last edited at 2011/08/05 17:26:55 by Nait
В принципе, идея хорошая, но исполнение - фиговое.
посмотри мои сцены RGPS. :)
Ha-ha, nice.
Actually, not Stirling, but nice new concept)
Блеать, димасик, ты головой думай, а?
Algobox и так засран всяким мусором, зачем еще добавлять?
Что, не мусор? А что, кому-то эта сцена пригодится? Думаешь, будут использовать для своих сцен?
Такая основа никому нафиг не сделась :mad:
Кому надо, те сами сделают, и гораздо лучше, чем то что ты тут наваял.
К тому же, тут большинство юзеров НЕ ЗНАЮТ русский, это вообще-то интернациональный форум!
В общем, у меня от фейспалма рука со лбом срослась.
Я тебе могу со 100% уверенностью сказать - если так и дальше пойдет, то ни оценок, ни комментариев ты не дождешься. А если повезет, то и забанить могут.
Last edited at 2012/01/05 04:05:53 by Nait
For those who don't know russian - he wants this to be "just base for your scenes".
Facepalm.
видимо, у тебя проблемы с мыслительной деятельностью...
впрочем, я тебя предупредил, остальное - не мое дело.
nope, it's just a model. if it doesn't start by itself, drag the fly-wheel counter-clockwise...
2Gent
Because i used readable() that was added in 2.x
As i wanted to make it completely phunletable...
Not as bad as i expected... But still, it can be made much better and less laggy.
2ninjakitty7, lol
huh. i expected something more exiting from you :C
Thanks, guys, i'm very glad that you like this))
But, it's not mine mechanism, i just found it in web, and i was rather surprised when understood how easy it was, especially, comparing to Walschaerts gear))

2Nxdt yes, they all are made via CSG

And yea, if you want to look at the prototype, here it is http://steampunker.ru/blog/art/2867.html
Mine is rather dull copy:(
Maybe we can collaborate around it? :s
Last edited at 2012/01/18 02:51:50 by Nait
2Gent, you are cool. I'd like to build something IRL, but have no abilities/resources :|
why don't you make scenes proportional?
is it laggy and weak only for me? :C
However, physics works rather different for large bodies, and real-size things seems to be more suitable for me) I think, it looks more realistic and professional)
Okay, is my last steam nomad strong enough? It was made real-size all the time:cool: (i mean, no easy making large details and rescaling them to small).
And, if talking about design, making curved and carved details in style of steampunk mechanisms takes more time, but it looks much more beautiful, from my point of view :D
научись сначала сцены делать.
This is awesome. Also, this goes to your other scenes too... _o_
Last edited at 2012/01/31 13:35:03 by Nait
Those small C-like details collide with blades and prevent them from free and smooth moving, maybe they should be made little smaller?
Всем похуй на твой мусор. Можешь съебать отсюда.
+
Huh, nice.
I've made such decoder in minecraft once)
Actually, not flintlock.
And yea, it's very poorly done...
Great! :lol:
Also, car 2 leads all time while moving down, but on the horizontal path it stops earlier.
What about controllable or automatic clutch to make it move on the horizontal freely?
Play around that scene - http://www.algodoo.com/algobox/details.php?id=62412 ))
Genious! :lol:
Phunletable collision engines are not new.
Last edited at 2012/06/22 01:40:22 by Nait
Nice.
Not bad.
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