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Here's a comment! :)
Great job with this Matto! :tup:
Hello, and welcome to Algobox! We are glad you are posting scenes on Algobox, but please do not post empty scenes with no context. Users might not find it funny or helpful. Thank you! :)
Another great scene! :tup:
Great job with this art! :tup:
Great game you made! :tup:
Another great game! :tup:
Ouch! :lol:
Welcome to Algobox! We are glad you are posting, we don't allow spam on the website. This is to prevent untargeted scenes being posted on Algobox. Please only post scenes that have a purpose as to why they're being shared. Thank you! :)
This is a good tutorial, although there is a better way to do it! Search up "Algodoo Gravity Pad" and you'll find tutorials that have more realistic ways of simulating gravity! :)
Another great bullet barrage game! :tup:
Great job with this game! :tup:
Keep up the good work! :tup:
The detail is good, but I can't seem how to work these things out! :lol:
@marcospupy01
That doesn't accurately simulate gravity, although you're getting there. Multiplying 0.5 by 60 (assuming simulation frequency is 60Hz) would get you 30 m/s^2. We all know that gravity is 9.8m/s^2, so subtracting 30 by 9.8 would be 20.2 m/s, which is too high. The correct number would be 0.327, but you can just bypass that by writing this:
(e)=>{
vel = vel + [0, 2 * sim.gravityStrength] / sim.frequency
}
One gravity strength to counteract the initial gravity the scene is putting on the object, the second to make it go upwards, and divided by the simulation frequency so it works on different simulation frequencies :)
Welcome back Phun User! Great job with this vehicle! :tup:
Great job like always! :tup:
Here is your 5 rating, like promised!
Great job at this vehicle! :tup:
Welcome to Algobox! I've seen that you have made a stopwatch and count down timer in Algodoo Thyme. I can show you how to make one that is better and is more accurate! If you want more tips, contact me on my YouTube channel, Kenlimepie! :)
@Ras022006
There is a script in the bean, if you take off the outer coating, it shows you the script. Basically, it adds circles when it comes to contact with water. (It takes advantage of the fact that even an object with no collision layers can collide with water) Hope that cleared things up!
Great job with this scene! :tup:
Great job with this simulation! :tup:
The original video was great! :tup:
Isn't server space really cheap though?
Great job with this machine! :tup:
Great job with scripting! :tup:
Great job with this scene! :tup:
Great game! :tup:
Great job with this scene! :tup:
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