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This is a good tutorial, although there is a better way to do it! Search up "Algodoo Gravity Pad" and you'll find tutorials that have more realistic ways of simulating gravity!
@marcospupy01
That doesn't accurately simulate gravity, although you're getting there. Multiplying 0.5 by 60 (assuming simulation frequency is 60Hz) would get you 30 m/s^2. We all know that gravity is 9.8m/s^2, so subtracting 30 by 9.8 would be 20.2 m/s, which is too high. The correct number would be 0.327, but you can just bypass that by writing this:
(e)=>{
vel = vel + [0, 2 * sim.gravityStrength] / sim.frequency
}
One gravity strength to counteract the initial gravity the scene is putting on the object, the second to make it go upwards, and divided by the simulation frequency so it works on different simulation frequencies
Welcome to Algobox! I've seen that you have made a stopwatch and count down timer in Algodoo Thyme. I can show you how to make one that is better and is more accurate! If you want more tips, contact me on my YouTube channel, Kenlimepie!
@Ras022006
There is a script in the bean, if you take off the outer coating, it shows you the script. Basically, it adds circles when it comes to contact with water. (It takes advantage of the fact that even an object with no collision layers can collide with water) Hope that cleared things up!