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10/10 good surprise:tup:
Last edited at 2017/11/07 17:47:02 by JakubKubo
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Last edited at 2017/11/07 17:48:02 by JakubKubo
vaidas369: What was your selection? How did you get this time?
Thanks for your response Xray! Join FB page to receive more.
- Idea is from MANY futuristic games where statistics are shown by these...
I wrote script in 2 minutes at school: "for n i [cos(2pi/n*i),sin(2pi/n*i)]"
which i just put in algodoo (with proper changes of course)
- But if you want example i googled this for you:

link1

this is a link2

- Or just google by yourself: "circular polygon graph"
- I´m still not sure how it is called :lol:
Last edited at 2017/12/09 17:52:57 by JakubKubo
Link is broken:/
Btw: How did you do that? HTML code?
Let´s test this BB-code, i will try to edit my comment with links, so it will look better (maybe) :lol:
You can make "arena" and balls restitution "1" and put this script into them:
PostStep:=
(e)=>{math.vec.len(vel) > 50 ?
{velocityDamping = [0.5,0.5,0}:{elocityDamping = [0, 0, 0]}}

So they will have speed 50m/s most of time witch will "type" faster
I´m not sure if i like this scene, it is soooo much offensive, it called me ****:D
I found a bug:
At length 2.1+009 (2 100 000 000) it will reset back to 1.0+007 (10 000 000),
so i hope you don´t need to build piston able to reach another universe :bonk:
At least, it still goes full power:D
Thanks! :tup:
- If you want, i can made something for you too, just give me side texture
(and scale) of machinery with pistons you want to see move:D
Or wait until i made proper manual for how to adjust my piston
- Next: concrete pump truck, wheel loader (huge komatsu),
then Manitou (telescopic handler), hook loader truck, huge mobile crane :bonk:
Thanks for response, I hope this will be usefull for you, looking forward to see what you made with them :bonk:

:angel: Happy christmas, everyone!:angel:
"You may ... by sim.frequency."
No, I got it, I just have problem with internet(I´ll try upload it tomorrow))|(
I´m happy that this (old) scene is there:/:D
By default it was 2x3 pixels, but first number of texture matrix was HUGE, so i change it to 2x128 and now first number is "only" 100, to make this work like that i used some "textureClamped magic":bonk:
I also work with black&white textures that have 3x3,2x2 or 1x2 resolution:D

This piston was created from scratch ( I forget how it was working in
"FAKE TRACK scene" so I needed to start over ), took me maybe 3 hours to make, then another 3 hours to make user-friendly (_rod, _length in metres)
and I forget about dividing by frequency:D

Thanks for comments really appreciate it :tup:
Edit: Is screen-shot tutorial/guide "understand-able"?
Last edited at 2017/12/26 20:55:21 by JakubKubo
:+ Happy new year and lot of good scenes! :tup:

To FRA32: Do you need ideas? Sorry if I´m wrong:
One key: flappy bird, one more line/dash, ZigZag, ColorSwitch (shift)
Only mouse: Asteroid defence (you in middle, turning around to shoot obstacles)
Two keys: game-boy formula race where you were changing lanes (right/left)
Crossy road (up/down)
S_noonan, wild bill and kilinich like my scene? I´m in heaven :love:

- s_noonan: thanks, look at my bulldozer, it have semi-textured track so only boxes are colliding (no real sprocket, only +inf friction due to simplicity)

- wild bill: Do you like it? Send me side texture of machinery with scale and i will try to make it move. Actual list: concrete pump truck, Manitou,
hook loader truck, huge mobile crane, trailer for my scania :bonk:

- Kilinich: This was build to be as simple as it can, but, i can try make wheels that supports 17t of load. They should be REALLY-HARD softwheels. :lol:
Lately i was experimenting with "rim/rubber" radius ratio
(still not sure which is best), more in next scene update,
hope you will comment it too.

More at: Algodoo FB group
or just add us (me, Toni, Lukáš) as friends
Good scene! :tup:
Si Čech?:s
Algodoo CZ/SK group
s_noonan: I know, but it was midnight when I uploaded it
(And i didn´t have enough strengh to fix it) :bonk:

~5 hours of building (1h finding textures for inspiration, 1h drawing on paper, building: 2:20 first day, 1:45 second day, ~1 today, fixing load and adding details)

Do you have FB account?
I can see you are interested in heavy machinery too.
This can help you: Piston
Easy to adjust, infinite strength and length
Example:Tiny cute excavator
Last edited at 2017/12/30 12:41:24 by JakubKubo
Use pistons like in this scene:Cute tiny excavator
s_noonan: What i can do with it? :bonk:
I wanted to contact you with chat or email, I already know you make great scenes! :tup:
I made a tank Trackless MarkV, (it have track going around whole body, so) I made body materialVelocity like engine
Later i made fake track which was using textures
Why i never mixed it? :bonk:

Great job, very clever:tup:
maybe I´ll "borrow" it for my bulldozer:angel:

Also i want to make strong track but i need that track will bend easily, but will be strong enough to be powered by sprocket with teeth, what is the correct settings (hinges, segments) ?
- I´ll try for sure, why not. I already tried to use this but it was too bad, huge delay and worked only sometimes
- I´m planing to add more fireworks types, but even this is lagging my PC :'(
- Can you make and engine with real sounds? (sounds changing smoothly with RPM variabile)
Edit:
- Check forum I´m lost :bonk:
Last edited at 2018/01/01 23:27:46 by JakubKubo
Newton´s balls are made of metal? That´s why he was walking funny:lol:
Blueprints fixed*
* that´s why it took me so long to make actual truck:D
Look at the axles powering truck, simplest brake and "engine" EVER :*)
I can provide shooting script if you want
Moving boom up and down, like yo-yo...pretty heavy yo-yo :lol:
Works same as mine key input detector, but this one is beatifuly colorfull:D
Thanks! _o_
Will it be on YT?
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