Thanks for your response Xray! Join FB page to receive more.
- Idea is from MANY futuristic games where statistics are shown by these...
I wrote script in 2 minutes at school: "for n i [cos(2pi/n*i),sin(2pi/n*i)]"
which i just put in algodoo (with proper changes of course)
- But if you want example i googled this for you:
You can make "arena" and balls restitution "1" and put this script into them:
PostStep:=
(e)=>{math.vec.len(vel) > 50 ?
{velocityDamping = [0.5,0.5,0}:{elocityDamping = [0, 0, 0]}}
So they will have speed 50m/s most of time witch will "type" faster
I´m not sure if i like this scene, it is soooo much offensive, it called me ****
I found a bug:
At length 2.1+009 (2 100 000 000) it will reset back to 1.0+007 (10 000 000),
so i hope you don´t need to build piston able to reach another universe
At least, it still goes full power
Thanks!
- If you want, i can made something for you too, just give me side texture
(and scale) of machinery with pistons you want to see move
Or wait until i made proper manual for how to adjust my piston
- Next: concrete pump truck, wheel loader (huge komatsu),
then Manitou (telescopic handler), hook loader truck, huge mobile crane
By default it was 2x3 pixels, but first number of texture matrix was HUGE, so i change it to 2x128 and now first number is "only" 100, to make this work like that i used some "textureClamped magic"
I also work with black&white textures that have 3x3,2x2 or 1x2 resolution
This piston was created from scratch ( I forget how it was working in
"FAKE TRACK scene" so I needed to start over ), took me maybe 3 hours to make, then another 3 hours to make user-friendly (_rod, _length in metres)
and I forget about dividing by frequency
Thanks for comments really appreciate it
Edit: Is screen-shot tutorial/guide "understand-able"?
To FRA32: Do you need ideas? Sorry if I´m wrong:
One key: flappy bird, one more line/dash, ZigZag, ColorSwitch (shift)
Only mouse: Asteroid defence (you in middle, turning around to shoot obstacles)
Two keys: game-boy formula race where you were changing lanes (right/left)
Crossy road (up/down)
S_noonan, wild bill and kilinich like my scene? I´m in heaven
- s_noonan: thanks, look at my bulldozer, it have semi-textured track so only boxes are colliding (no real sprocket, only +inf friction due to simplicity)
- wild bill: Do you like it? Send me side texture of machinery with scale and i will try to make it move. Actual list: concrete pump truck, Manitou,
hook loader truck, huge mobile crane, trailer for my scania
- Kilinich: This was build to be as simple as it can, but, i can try make wheels that supports 17t of load. They should be REALLY-HARD softwheels.
Lately i was experimenting with "rim/rubber" radius ratio
(still not sure which is best), more in next scene update,
hope you will comment it too.
More at: Algodoo FB group
or just add us (me, Toni, Lukáš) as friends
s_noonan: I know, but it was midnight when I uploaded it
(And i didn´t have enough strengh to fix it)
~5 hours of building (1h finding textures for inspiration, 1h drawing on paper, building: 2:20 first day, 1:45 second day, ~1 today, fixing load and adding details)
I can see you are interested in heavy machinery too.
This can help you: Piston
Easy to adjust, infinite strength and length
Example:Tiny cute excavator
I made a tank Trackless MarkV, (it have track going around whole body, so) I made body materialVelocity like engine
Later i made fake track which was using textures
Why i never mixed it?
Great job, very clever
maybe I´ll "borrow" it for my bulldozer
Also i want to make strong track but i need that track will bend easily, but will be strong enough to be powered by sprocket with teeth, what is the correct settings (hinges, segments) ?
- I´ll try for sure, why not. I already tried to use this but it was too bad, huge delay and worked only sometimes
- I´m planing to add more fireworks types, but even this is lagging my PC
- Can you make and engine with real sounds? (sounds changing smoothly with RPM variabile)
Edit:
- Check forum I´m lost