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Even worse. When you have the problem it does nothing. If you don't have it and this thing hits something it causes it.:tdown: :tdown:
Make the controllers for the parts above the hip a lot stronger than the rest so that he turns in the direction you steer.
D = throttle up
up and down = fall and rise
A = wheel brake
* = air brake
I don't see any problem in uploading that much at a time. When I have a scene finished I upload it. If he waits a bit that is his decision.
It does not seem to me that his scenes are pure garbage put together in a few minutes and then uploaded like it has been done by others. So why should anyone be made angry because of that?
You should write in the description that enter starts the engine of the K-wing.
The only thing that comes to my mind: _o_ _o_ _o_ _o_ _o_
This is actually pretty cool.
"64.196 square meters tall.":s
This is really cool. You could make a story around it and a two player version. And if you could switch weapons it would be perfect (the last guy is nearly impossible with the axe). I like it.
Why does this have so few ratings? Great scene. 10/10
You can change the image by saving the scene again with an other name and uploading this new file. Just make sure that the gun is visible when you save it because the image is basically a screenshot of that moment.
It james quite often but I love the mechanism. 9/10:tup:
There are a few parts glued to the background. Really hard to find out which ones. It happens sometimes if you use the brush tool. To avoid this problem use "glue together" rather than fixates and check whether parts stick together or are glued to the background immidiately. I remeber working on my ragdoll over one hour just to find out that one single limiter was glued to the background and the upper body.
TimTheOne took the time to fix it. Here's the scene.

http://www.algodoo.com/algobox/details.php?id=38941

The only problem is that he used Algoodo to do it so you will have the bouncing water problem after loading the scene.
To fix this save the new scene, close Phun, delete the original fixed scene and delete your config file in your Phun folder. When you start Phun again you will have a working Phun as well as a working bike.
Last edited at 2010/03/10 12:58:25 by EPR_89
Great that you took the effort to help him. For that 10/10
It is not perfect. Some parts break very easily, in my opinion it is not flexible enough and it lags very badly with the bones on, but it still is quite reliable and I simply have to give you my respect for showing that using bones is not impossible although it is not in real size. 9/10
Include the controls perhaps written somwhere on the rocket so that you can read it all the time.
I like it.
@KPhun:
Put the downloaded file in the scenes folder. Open Phun and click on "File" and then "Load file". The content of the scenes folder will be displayed. Click on the file you want to open (here: 40739_Kona_Urban_Downhill) and it will be loaded.
I hope this helps you.
http://www.algodoo.com/forum/viewtopic.php?f=7&t=809&p=21878#p21878

Look at the very last post.
Do you need limiters so that the joints can only be moved to a specific extend, for example in the elbow or the knee?
Last edited at 2010/04/29 10:35:59 by EPR_89
You have to build limiters. Let's look at the knee for example:
You need one part on the upper part of the leg that collides with the lower part and makes it impossible for the knee to move any further. Basically this is exactly how a joint in your body works as well. You can only extend your arm until it is straight because the two bones that make the joint collide.
Look at my ragdolls. There are many limiters in use for the hips, the knees, the elbows, the hands, the feet and the head. It is hard to explain it in words, but once you see it it will be easy. If it is unclear just ask me and I will see whether I can give you a basic example of a limiter.
Last edited at 2010/04/29 14:27:07 by EPR_89
Of course you can. Have a lot of fun with it! :lol:
Last edited at 2010/04/29 23:41:39 by EPR_89
In my opinion the proportions are not 100% accurate and the hinge break limits are a bit low. But I really like the way the body and the neck work in comparison to normal limiters. It may not be a new idea but it is done very well here. I also like that you can clearly see how the elbow and the knee joints work. Overall I would say this is a good ragdoll and a great example for beginners, who want to learn how to build basic ragdolls.
I just found an other ragdoll that uses a very neat limiter system to simulate a spine and it also shows very clearly how limiters for joints like the elbow can be done.
http://www.algodoo.com/algobox/details.php?id=40940
Last edited at 2010/04/30 00:25:17 by EPR_89
A tiny little design flaw: the yellow black is in front of the right arm and the leg. I also think that a ragdoll of that size needs a higher hinge break limit. Besides that really good improvements.
Eye is out. Hurts like hell.
What next?
It works with a realistic weight as well. When you manage to make the turret controllable it would be even better. And if you could make it shoot you might just might have created one of the best vehicles in Phun.
10/10 for the fact that it is super reliable and looks the way it looks.
Last edited at 2010/05/07 21:36:07 by EPR_89
You shoot with ENTER.
Very nice one.:tup:
Last edited at 2010/05/08 19:50:23 by EPR_89
server-man created the ragdoll. Cheers!
Simple but very useful. Thank you!
Thanks for giving me credit by using the ragdoll's name, but please don't rate people down who give you bad comments or ratings for no reason. That will only get you into trouble.
Simply report them and the moderators will take care of it. And believe me, they will.

Nice phunlet. It even has a working air bag.:tup:
Last edited at 2010/05/23 00:23:51 by EPR_89
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