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Finally got it to work.

Whilst it's laggy, who cares haha? The technology is very cool.

Super impressive work.
I'm very late to the party, but absolutely fantastic scene. Great work.
Pretty impressive.

Fundamentally this is not far off how a HPFP in real life works either.
Cool design and exectuion.
Make the suspension cylinder and piston zero friction.

Add some additional dampening to the springs in the suspension cylinder (at least 1.0, this will remove a lot of the 'bounciness' and simulate dampers a lot better).

It will work a lot better that way.

In future I would recommend making the suspension assembly out of geometry made from the square/rectangle tool. These have infinitely better collision calculation and are less buggy.
Last edited at 2023/04/18 04:49:39 by kilebantick
Great work as always MrDisya.
Pretty fun to play. Feels like screen is a bit too low, always have to have marbles at top of screen to do well. Maybe shift it up a bit.
Awesome, looking good so far!
Last edited at 2023/04/20 11:51:22 by kilebantick
Raise the spring dampening to 1.4, 1.5. This improves the effectiveness and reduces bounce.
I think this upload is broken.

Scene loads (paused) with spawned balls all through the car. When played, engine blows apart.
Still not functional for me.

I have reset my Algodoo with no luck.

Large orange balls (I assume part of combustion effect) cause engine to fall to pieces.

If I delete the balls before scene start, engine will not run.

See here: https://i.imgur.com/5CIJmpD.png
Great work. Consider making a course to drive around on, would be a lot of fun!
Great fun.

If battery is fully depleted, cannot charge. Didn't expect that haha, but fair enough.
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