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I absolutely love the gun effects! Great job as always!:tup:
Actually the first couple iterations of the anti missile scene had that "bug" where the missile would follow the missile its after! I could try to replicate it!

Alright for the code all you have to do is add _target := _target to the anti missile spawn circle script and put the giant vel equation in { } like vel := {...}. Hope that makes sense!
Last edited at 2014/11/19 18:49:13 by homieeee
Thank you! I'm guessing you're talking about the extra 40 tooth gear. From the video i modeled this hoist after (http://www.youtube.com/watch?v=3j55IAg3GgE#t=21) It seems like in algodoo you don't need the extra gear but in real life you do.
lololoer i added a scene response to do everything you need
Well it detects everything boxes, circles, and polygons
Laser goes 300m
can account for moving objects and moving detector
gets the entityID like he asked
and detector is always running

I don't think there's anything more he could need:bonk:
Hahaha i guess my next objective is to add guns and the ability to look up and down! :lol:
Haha thank you Alien_RG!
Thank you Kilinich! I know medium isn't colored it would just as intensive as high if it was colored so i will try to find a work around later.
Thank you s_noonan!
Thank you carl00s01!

And Thank you Xray! What part of the magic do you wanna know?
Thank you faytree!

Haha Xray I think the magic I used is a little less scary then that! If there's anything you want me to explain I will!
The ray casting (lasers) get the size from a box so you can't have circles or polygons yet. I'm away from my computer for the next week so I'll add a circles when I get back!
Thank you Alex123booom!

I need to change it anyway to make it more universal! Yeah, Ray casting is cool it can make shadows too!
Actually if I can optimize the game enough I will try to recreate something like the original wolfenstien!
Added sprint and turning sensitivity! Thanks InsertNameHere!

Thank you Xray!
Thank you! That is from algodoo not rendering perfectly and leaving little lines down the sides of the boxes. I had the size of the boxes (Pixels) higher before but it makes them overlap in weird ways so i leave it closer to the normal size.
algodooguy310 why aren't you using the newest version of algodoo? (2.1.0)

Kilinich I am working on that.

Thank you FRA32 and Alien_RG!!
Well i'll be damned :tup:

Amazing work
Thanks you Xray!

And that explains why the memory never freed up. But for some reason every time i call scene.removeEntity(entityid) i get an error "RemoveEntity called on non-entity: "
Doesn't seem like either of them work:bonk:
With just scene.removeEntity(entity) its says "RemoveEntity called on non-entity: null"
I did but it still has a memory leak so there's nothing I can do about it.
Don't worry about it Xray it seems to just be a bug with algodoo!
I'm guessing this is a self portrait:lol:

Very well put together:tup:
Thank you Kilinich!
Thanks lololoer!
Quality scenes are buried under marble races

Awesome scene as always! Merry Christmas! :)
Thanks eanayayo! I got the suspension idea from you and you have time to improve your design still!

Thanks The Linkage! The wheels are everything without the bumps in them this beast wouldn't get anywhere.

I'm a little busy today but maybe we can try to setup a time to be online
jeriho just colored it all grey

Beautiful vehicle jeriho!:tup:
Thank you guys so much!!
Fixed smoke after multiple complaints >_>

:lol:
Last edited at 2015/01/06 20:45:26 by homieeee
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