ngphil -- Very nicely done! It took me a while to get the feel for how this thing flies because I have some experience flying a conventional helicopter which is a little different. (A friend of mine owns a Robinson model R44). You obviously spent many hours working on the scene and it truly is impressive!
Yes, I'm still here and I'm still the active Admin for Algobox.
I like to think of flying a helicopter is like playing drums. That is, you have all four limbs doing different movements and they are rarely synchronized with each other. After a while it becomes "automatic" and the chopper becomes an extension of your body and brain. I've had my private pilot license (fixed wing aircraft) for many years (I won't say for how long because you'll think of me as an old man! LOL) so I understood the basic concepts of flight before getting into a helicopter. I can't afford to own a helicopter but if I ever become wealthy, a helicopter (probably an R22) is the first thing I would buy.
I find it nearly impossible to insert a magazine without the cartridges spilling out! Do you have any suggestions to make loading the gun a little simpler?
Just one more detail... I had to select the drag tool and also increase its strength slightly. I found if I make the drag tool too weak then the magazine won't latch in place. It I make it too strong then the magazine pushes some of the mechanism parts out of the top of the gun!
There is a way for the scene to select the type of tool that the user is supposed to use and also to adjust its strength. If you would like to see the script to do that let me know.
It can be place in the onSpawn event of any object in the scene. For example, you can put it in that text box that explains the various control keys for the pistol. I tried it there and it worked great. I set the drag tool strength to one million which seemed about right for grabbing a magazine and inserting it into the pistol but you might want to play with that number (higher or lower) to make it even better. Just keep in mind that the only time the script executes is when the scene loads.
While watching the simulation, it occurred to me that the hunter/prey interaction is purely by chance. But in the real world, hunters don't randomly and accidentally bump into prey animals and then eat them. A predator who was recently fed will ignore prey animals, even ones that are close to them. After a while, the predator will become hungry and then will start to think about seeking and killing a prey animal. This simulation doesn't seem to operate like that. It is purely by chance that a predator eats a prey animal. Even when predator and prey animals happen to be floating by, very close to each other, there will not be any interaction. So, I wonder how the simulation outcome would change if you made the predators act more like actual animals who sometimes ignore prey animals and other times seek them out and eat them?
Forgive me for being confused but I don't understand what's going on here. Is something supposed to happen with those colored blocks on that table when I run the simulation? Please explain....
This has always baffled me. My logical brain wants to think: "The number of teeth on both pinion gears is equal to each other, and the number of teeth on the internal and external gears is equal, therefore the number of rotations that the pinion gears make in both gear sets should be equal to each other". But, it doesn't work that way!
Yes, you made some very good points. I didn't consider the complexity of the programming that would be required to make those circles behave like real animals. It would probably require some modern AI coding which would very likely over-burden many of the devices that most people use to run Algodoo. I enjoy thinking about things like that, not so much as to challenge anyone but rather to spark an interesting discussion such as what you and I are having! That is a great way to learn new things about our amazing world.
Your scenes are amazing! I like them so much that I subscribed to your username. That way I will receive an alert each time you post a new scene or even when you edit an existing scene. Science is my favorite topic, and based on the scenes that you upload here on Algobox, I believe that it's also your favorite topic. Am I correct?
In regards to the stuck number guesser, first switch to the Move tool. Place your cursor along the edge of the package and hold down the left mouse button. Slide the package to the left then let go of it when clear of the stack. A little fix for a little issue!
@Little -- Concerning youyou222 not knowing how to use the number guess keychain, many users like youyou222 do not know how to edit text in Algodoo. So, it would be ideal if you would edit the toy so that users can directly enter a number instead of requiring them to edit the text. Just a suggestion.
How about some instructions that explain how to play the game and how to move things. What are the control keys? What do I need to do to win the game? Assume that I'm a noob who knows nothing about this game (because I AM a noob!).