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No need to apologize for the fire, because it actually looks realistic. Nicely done!
Last edited at 2013/10/06 19:50:48 by Xray
Same problem after your recent edit. The chain section of the cross disappears.

EDIT - Okay, if I save it BEFORE starting the scene, then, as you stated, I could use it to make more chain. (Should you state something in the scene about that, so that other people will know how to use it?)
Last edited at 2013/10/06 20:03:59 by Xray
HA HA HA HA HA!!! Funny! :tup:
User "lololoer" is very good at making realistic fire. Here is one of his scenes that he says anyone can use for their own scenes: Realistic Fire

EDIT: Link corrected.
Last edited at 2013/10/07 06:21:06 by Xray
Are there certain keys to operate the game?
EXCELLENT! :tup: :tup: :tup:
Cool game! I don't think there is anything like it on Algobox! :tup:
PHUNGL - You are correct, I gave a link to a deleted scene! Thanks for catching that. I'll correct it....
It now works fairly well, but I have 2 suggestions:

1. If the prizes happen to get tipped over onto their sides, then the claw cannot reach down far enough to grab them. So, maybe allow the claw to go farther down.

2. If the up/down keys (. and /) are held too long, the claw rotates around and can become messed up. Maybe put limits on the open and close positions so that it cannot totally spin around.

Nice job so far!
Nicely done. Excellent detail on the bike and rider. :tup:
WOW! The bike and rider look very realistic! GREAT JOB! :tup: :tup:
Why is there a football in the toilet?:s
Releases only one molecule per click. Is that how it's supposed to work?

Nice graphics! :tup:
Actually, NO. :lol:
:lol: Of course I was just kidding about the drinking and driving. I was just razzing you because I like your style. :) I don't drink and drive either. In fact, I rarely drink at all. If I have a glass of wine during Christmas dinner, that's about the extent of it. Things were different many years ago during my time in the US Navy, but we won't get into that. :angel:

Thanks
Nice job on the car! It looks good and works well. :tup:
Yes, I know that!:bonk: I was just comparing this scene with your previous scenes which produced a LOT of element molecules when selected. Because it is so different, I thought maybe it was a glitch.
What does "Noqw fudged9dysufyhsudu" mean? :s

By the way, multiple accounts is against the rules, so I banned your user name "dangrlol". We allow only one account per person. Read my FAQ FOR NEW USERS for more information.

Thanks
Last edited at 2013/10/09 16:28:02 by Xray
This is similar to my scene: LASER BEAM PUZZLE V2

Your scene only works if Algodoo does not run. As soon as I hit Play, the laser reflectors started to float away!
Last edited at 2013/10/09 20:54:46 by Xray
Works very well. :tup:

This could possibly be the basis for a cops & robbers type of Algodoo game, where the cops (blue car) are chasing the robbers (red car) after a bank robbery.

MORE: I discovered that it's a lot more fun to watch when I change the sim frequency to 30Hz, and I increased the simulation speed (frame rate) to 10.0X. Zoom out, kick back, and enjoy the show! :lol:
Last edited at 2013/10/10 02:42:44 by Xray
If you change the color of the water to white, you'll have a HAIL storm! :lol:
Unfortunately, It doesn't work! After starting Algodoo, the plot screen shows up, but nothing else happens. <_<

EDIT: Well, I just reloaded the scene, but before starting Algodoo, I zoomed out, and then I saw a goofy smiley face with two thrusters attached to it. Is THAT your heart rate machine? :bonk: :s
Last edited at 2013/10/10 02:33:59 by Xray
When I start Algodoo, nothing happens. No shake. :huh:
Yup, good job! That is very similar to what I was working on (you just beat me to it! ;) ). Another limitation that I'm working on is the ability to place the tracer anywhere on another geometry. Currently, it is fixed at one particular pos, and you cannot easily relocate it without modifying the code. I have an idea how to fix that, but maybe you can think of a way that's simpler and/or more efficient.
I hear that from my wife occasionally.
"The tracer can store its color, size, fadeTime, and relPoint properties (without using Scene.my. variables) on the green bar before being killed."

That's the part I'm not sure how to do. I believe it uses "readable" to get the property values, but I do not know the exact syntax. Could you help me out with that?
Excellent! Thanks :tup:

EDIT: Please take a look at my post in the Forum:

scene.entityByGeomID and other mysteries
Last edited at 2013/10/13 05:00:03 by Xray
Hmmmmm.... invisible rope. So THAT'S how he did it! :bonk:
Glad you like my idea. I was going to suggest that you add a red flashing light to the police car, but after zooming in, I see that you did provide one along with an alternating blue light. Nice job! :tup:
Last edited at 2013/10/12 06:20:09 by Xray
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