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tip : use another box attached to the spring user box, with only "collides with water" collision checked. this way there will be no useless, laggy water on its bottom.
Last edited at 2009/04/21 12:17:14 by RA2lover
this is why "we don't go to ravenholm".

10/10
thats quite strange....

good builders dont post things like this- they put more effort into em.

was his account hacked AGAIN?
too bad it sometimes it looses its motor block and still can drive :s

but i dont care at this when i stumble at something so great. 10/10
transform the wheels into circles to eliminate jitteryness(yes, they are polygons). period.
Last edited at 2009/04/21 13:11:45 by RA2lover
"sky drive" idea is not yours.

im not telling about the car since you added a (low quality) spoiler.
forget about atttraction. it definitively makes johnny to feel dizzy
thats a part of the phun beta 4 welcome scene!
nao é "balance", é "scale".

"up to" deveria ser substituido por "even"

e pelo jeito parece mais um dinamometro^^
Last edited at 2009/04/21 21:52:50 by RA2lover
fail.

the cup shouldn't collide with water that way^^
no, it isn't. paradigm's body had a theojansen walking mechanism, not this one. also, the paradox gun was quite more complex
aw. wanted the 20000th scene so bad.... too bad i needed to go to bed at the 20000th scene time
its fake.

the left box has a smaller hinge break limit than the right box.
the only fail in this model is : it has no "square root" button.(at least here in brazil all of em have)

but congrats. really good idea. too bad its simply too complicated to explain to some people, even the "simple" parts, like the mousepos ball spawner triggered by the left mouse button..
too bad the torque uses springs - it WILL lose its accuracy over bigger lengths.

next step : making the dynamic light to freeze if sim is not running

i still cant believe you got the time - and skil -l to do this.
Last edited at 2009/04/25 21:38:04 by RA2lover
the last line of the explosion script is glitched up.

you should add e.this to all things you want to change in the object. ie collideset = 0 would become e.this.collideset = 0

it gets annoying to see the bombs reactivating and lagging the game up
so.... looks like someone copied me and you copied him
i think it might cause another paradigm/repgahroll incident
why one of the clips is fixated to the background?
suspension is.... bouncy:lol:
its not killinch, Phun165. its Kilinich.

K-I-L-I-N-I-C-H

a russian name^^
you sure a scotch yoke is the best idea for this?
anyways, there are many other linkages for walking mechs, ie = is not only theo jansen.

and anyways, almost all of the "theo jansen" mechanisms ive seen are NOT in the right proportions...
Bronie, ever noticed "AirFrictionMult" in the script menu?
thats the air friction multiplier. edit its number to something high and you will get the same result as the stabilizer you have made. thats much better than to clone-a-lot boxes, and it gives slightly less lag too!
great. now make a safecheck, to make sure the object to brake is the airbrake(its not fun to end up increasing the airfriction of.... a wheel
you were wrong, The Critic. it does aim by the mouse, and the geometries are immortal(thats to reduce lag).

i highly suggest that you get the newest phun version
FAIL.
did you noticed the gun? no full drum. and gun hinge its on the opposite direction it should be...
i also say its not so funny too. But for another reason.
no, it hasn't, lofse...

it involves density changes and newton's laws. and negative damping too^^

but.... hey? why is the file name "Poop"?
you can counter con 2 by having an if-condition on the script changers and the balls themselvers
pull the red switch, bennemans
open console, and type in it :
sph.jitter = 0
sph.density = 1

EDIT: ive made an scripted fix box.
Last edited at 2009/05/01 16:03:05 by RA2lover
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