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Username: Spant
Date registered: 2013/03/19 12:57:28
Number of scenes: 0

Username: TrackDawn
Date registered: 2013/03/19 12:49:54
Number of scenes: 0

Checked your other scenes... all the comments apart from a few had the same story. Cmon mate..
Eh, its a skin with axles, try putting an engine with gears in it or make it breakable/deformable.
Banjer you forgot the disabled, anyone with a mental illness, old people.. oh the lists endless.

But yeh, lets just avoid hitler..
XRay, I don't think thats the case since when changing the script to use a numerical value, rather than text, it works fine without editing it to make it only run once.

Either way, faytree using a numerical value works fine, I guess you could work it out from there:)
Heres mine:

(e)=>{
scene.my.page >= 5 ? {
scene.my.page = 5
} : {
scene.my.page = scene.my.page + 1
}
}

For the other arrow:

(e)=>{
scene.my.page <= 1 ? {
scene.my.page = 1
} : {
scene.my.page = scene.my.page - 1
}
}

And the same as what you've done with the text.

I understand where you're coming from, just seems that "click" wouldn't loop, since when you hold your mouse button it doesn't spam. Course this is down to interpretation.
Last edited at 2013/06/06 22:09:46 by MrGlinzz
Hm, how comes mine doesn't jump from 1 to 5 then? It's essentially the same?
Yes but my code still require for a value to change when pressed, and if faytrees jumps from 1 through to 5 very quickly why shouldn't mine? Just wanna get my head round this! :bonk:
Oh I see! Haha thanks for clearing that up! I'll remember that in the future:)
Thanks XRay!
I'll have a go when I get some more time lolol. I assume speed and power are needed:)

Thanks lethal and Xray! Glad it gave some entertainment!
Also, if you pause and start the game again, the timer resets itself. It could just be visual I haven't tested it properly:)

But other than that, nice idea!!
Last edited at 2013/10/22 22:29:52 by MrGlinzz
I hope this is something like what you was looking for lololoer!

http://www.algodoo.com/algobox/details.php?id=74146
Just had a look, I needed to reset the '_timeMarker' of the two lasers back to zero, since the sim.time also gets set to 0.

Apologies! Fixed!
Glad to hear it!
Have you though about keeping the simulation running, I'm unsure if using the 'update' box would work and just setting sim.running to true?

Nice scene! Rated:)
Ahh thanks! I was trying to figure that one out for ages. I had the syntax wrong [sim.running == true ? {}:{____}]

Cheers! And I'll add in a little script to zoom out, although the idea of the scene is to be used more as a component seeing as it can track any target:)
Ahh but it is flying, check the gravity option:)
Also perhaps check my MAV scene, that could be more what you're looking for.
Nice job!

By the way, I think you forgot to move some fingers from the right hand behind the handle;)
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