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Yeah...headlights and tail lights should be kinda easy. I'll just make them and upload them, and if you want them a little different, you can alter their shape or color or w'ever. I'll also put how to make them in the description.
There you go, I just uploaded them. They're in the same scene, so you only need to download once (if you don't just make your own).
Last edited at 2010/11/16 14:09:15 by FruitMonger
Thanks allot, man. And I did think of making the smoke gray, but it didn't look right to me. I think my favorite part of the grenade is the wide smoke dispersion, which was not intended, but in the end made it a whole lot better :coolgrin: .
Last edited at 2010/11/17 22:39:04 by FruitMonger
I like the claws too! That's actually the whole reason I made the car, not because it'd be good on ice. Thanks for the compliments, guys :) .
Wow, I didn't think you guys would like it this much :) . Thanks for the compliments and votes!
Yeah, I'll have to make it a bit more stable. Thanks for reminding me.
Well well well, I never thought of dunking it in water. Thanks for telling me it's good on land and sea. And thanks allot for the rating :D . I wonder if it's good in the air, too...
HA! You guys.. I can't believe it screwed you up so much. When I pressed the button, all it did was screw up my zooming, so it zoomed and un-zoomed in the middle of the screen, not at the cursor. All I had to do was click the draw cursor button, and everything was as good as new.

Edit: Ahh, it's 'cause I already had the options open ready to switch it back on. But still, even with the options closed, all I had to do was go to the top of the screen, line the cursor up verticaly with the options, and the rest is pretty easy to figure out on your own.
Last edited at 2010/11/21 19:29:52 by FruitMonger
Wow, I fixed it really, really easily. I guess it's not suposed to be hard, but I'd like a little bit of a challenge.
Are you kiddin? It's a fairly decent grenade, isn't it?
@Stapples: Heh, yeah. It's usually hard to work these kinds of cranes. @Dafty: How would my mom be...mechanical? A robot...?
I don't know if it's my computer, my phun, or the gun itself, but this gun won't work properly for me. It fires, spits out the shell sometimes, and keeps sending something up and down, up and down.
I don't get it. It can do your cat?
But you figured it out, right?
And it was cool shades thumbs up?
HEY! Whatever idiot rated this 1 and didn't comment about it, I have one thing to say about that. There is no way this is worth the 1 rating. This is about the best invention that I have ever created. So whoever it was...quit it.

I bet it was a Phun user being a baby about not being able to play with it. If you can't play a scene, DON'T RATE IT.
You probably wouldn't want to use it, anyway. Just like the older Fruitilizer, it kills all movement, but this one kills the movement even more :) . (Sarcastic smile, don'tcha know)
Last edited at 2010/11/27 18:46:28 by FruitMonger
I never said it was a "transmission". I said it's a gear shifter. And it gear shifts. Plus, I didn't want to bother with making a hugely long project out of a transmission. I don't Algo that way. I make things that I can make in an hour or two. Maybe when I learn a bit more about trnsmissions I'll make one, but untill then, this is the best you're probably gonna get outta me.
Oh my goodness :blink: . 9/10, +1 for the how-to-copy-polygon-surfaces info.
My score on my almost brand new Windows 7 emachines computer got 5.85 :blink: . Of course, I was downloading something that'll take about 12 hours to get fully downloaded...dunno if that'd impact the performance of Algodoo much. (sarcasm, dur)

I'll try it again some other time when I'm not downloading anything. Nice test, by the way.
Dude, I did this test and got the same exact test results. :lol:
@crytek: Well, I don't have any idea how I could possibly fix that. I don't know the actual problem, so I guess it just won't work for you. :(

@kilinich: Okay, if calculating sum of densities is no meaning, why don't you go around telling that to every weight scale builder out there? This is basicly the same thing as any other weight scale, but more complicated, and if it works properly, it'll be perfectly acurrate.

And if calculating density sums is no meaning, why don't you say that about tanks and jets and...uh...coffee makers on Phun/Algodoo? There is no real meaning to any scene on Phun/Algodoo, it's just fun to create them and see how they work, and to see that they can be built on a computer program. And that, sir, is what I think of your comment.

Sorry if I sound offended, but I am. When you tell somebody that their scene is useless and has no meaning, don't you think it'll make them upset?
Okay, well I've never had anything dangerous happen to me, but I didn't know how other people would react to it. And why're you making that face? Makes it seem like you wanted it to be dangerous, so you could give somebody a seisure or something.
Uh huh, and did you do as I said and make the settings higher with the Ctrl Alt 3/4/5? I already know that it doesn't work on the lower settings.
Well, thanks for your opinions about the crossbow. Maybe I should make it stronger. But the problem with making it stronger is that it'd be shakey, so it might not fire right.
Okay, thanks for the compliments, guys. I wish I could add the special maneuvers now, cause they're really fun, but I'll have to wait for that fourth comment....
AWESOME. I almost got it up to mach two! If I kept it going for a while longer I'm sure it'd get up to more than 2,000 miles per hour.
Wow, thanks man. I didn't actually think anybody'd like it :) . I mean, I know I liked it, but it lags so much and works so slowly that I thought most people might not like it.
I don't see anything at all in the scene that makes anything explode. It just looks like it's a circle stuck in a polygon, and when I pressed enter, nothing happened.

Not a super explosion, not any kind of explosion. It might be that I'm not using the demo like you are, but I don't think so.

I'll wait for some kind of response before I actually rate it, but here's my comment rating. 1/10 :tdown:
Hehe, yeah, it can be a bit difficult to whip in 2-d. The trick is to kind of move the handle in a circular motion. Thanks for the compliment and the rating. :)
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