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Yes, results can be posted in comments, BUT it's not Okay to announce in the scene or the scene description: "See results in the comments!". That would be considered a personal announcement. In the future, if you are not sure about doing something, ask me first in any of my own scene comments. That may save you from getting banned. :)
Thanks for the high rating! :lol:
Yeah, almost anything claiming to be "amazing" on April 1 is usually an April Fools joke. :*)
No.... the real story is about Newton's girlfriend throwing an apple at him for breaking up with her. :lol:
What do you mean "I am trying to add a new line"? Where are you trying to add it, and could you tell me here in a comment exactly what you are trying to add?
In order to help you, the more details you give me, the better I will understand what's going on.
Okay, great!
Way down below and to the right of the cube (located at [131.0564, -47.033443]) you will find a hidden box. If you select it, then you will be able to open the Script Menu page. In the Script Menu page, in the postStep event, you will see the following code:

(e)=>{
scene.my.a = math.sin(sim.time);
scene.my.b = math.cos(scene.my.a + sim.time);
Scene.my.setAngle
}

the variables named scene.my.a and scene.my.b determine how the cube is positioned. If you simply put fixed values in those variables, then the cube will remain at a fixed point in Algodoo space. But if you use a constantly varying value (such as the sim.time), you can make the cube rotate constantly. I use math.sin and math.cos as you see here which gives the cube continuously rotating values. The "Scene.my.setAngle" is a function that makes it all happen. So, those simple lines of code run continuously to make the cube rotate.
Last edited at 2024/04/04 18:44:55 by Xray
Yes. Until we had a daily limit, some people would clutter up the entire main page on Algobox with 15 or 20 silly junk scenes. They can no longer do that.
@DANGA - I read your report about someone making a list of athlete names. That is perfectly acceptable as long as the person doesn't request votes or predictions in the scene or in the scene description.
Okay, not a problem! :tup:
Thank you!
In case you didn't know, Algodoo has an intrinsic (built-in) Linear Interpolation function called "lerp". Its syntax is as follows:


Lerp = (a,b,t) => { (1-t) * a + t * b }

Where, a = min value, b = max value, t = interpolation point

This is how it works:
The Lerp calculation returns a value from a known range, which is specified using a minimum and maximum value (a & b). For example, a range of 0-100.
The value that’s returned is defined by a third value, the interpolation point (t) which returns a point on the scale between a and b.
The interpolation point that’s passed in is a float value between 0 and 1. Essentially, acting as a percentage between a and b.
For example…
An interpolation point of 0 (0%) would return the minimum value (in this case also 0) while an interpolation point of 0.5 (50%) would return a value halfway between the minimum and maximum value (in this case, 50).
Last edited at 2024/04/08 17:18:56 by Xray
Yes, he is clean. If he bites you, then you need not worry about catching a serious illness. Great question!
mateo7041 -- Did you try using the "Forgot Password" button when logging in to your old account? If that doesn't work then I will have to ban that old account because multiple accounts are not allowed. Please let me know what you want to do.

Note: Even if your old account gets banned you will still be able to download your old scenes because you can do that without logging in. That way you can transfer all or some of your scenes from the old account to the new account. If you already have them stored on your device then no problem!

Thanks
I can tell you what that Email was if that would help. Of course I won't pass it to you in a comment because of privacy, but I could send it to you as a warning message. After you receive the message, let me know if you have success logging in.
Last edited at 2024/04/09 05:12:00 by Xray
Mateo7041ok -- Did you have any success logging in to your old account?
Wow! Nice job PizzaGuy22! You obviously put a lot of work and many hours of your time into making this scene. It's fun and it's difficult enough to be very challenging but not so hard that it's impossible. :tup: _o_ :tup:
Algodoo. It's one of the intrinsic random number functions.
Okay, your old account is now officially banned.

Keep enjoying Algodoo! :tup:
Yup, way too many clouds where I live, so I didn't see the eclipse. :(
Ummm.... Is he the main character in Breaking Bad?


Never mind... I just remembered that guy is totally bald. :bonk:
Last edited at 2024/04/11 05:05:11 by Xray
Try it and see what happens!
I'm so happy! :*)
Those people are from planet Vulcan, so they are able to move things with their minds. :x
Someone else already did a scene like yours: Troll Physics


But your scene looks better. :tup:
Last edited at 2024/04/14 00:24:33 by Xray
If you try to make Algodoo glitch then yes it will glitch. Instead of looking for ways that you can make Algodoo glitch, try instead to make something sensible that you can post and be proud of.
You don't need that green box if you simply transfer that line of script from the green box to the grey box so that it looks like this:

(e)=>{
scene.my.r = scene.entitybyid(scene.my.id);
scene.my.r.text = text
}

Then you can delete the green box and save the edited scene to Algobox.
Last edited at 2024/04/14 23:17:19 by Xray
There is a common mistake that many people make in scenes and that is when they try to glue two different objects together that have the same Collision Layers. For example, if you have two boxes being held together with an axle that have their collision layer "A" enabled. That would be like forcing two people together in the real world to occupy the same space. They will ultimately kill each other! There are other ways to make Algodoo unstable but that is the most common.
This weird glitch happens because YOU JPgamersmines150 made it happen! I looked at the pos value for one of those boxes and it is sitting at
[99998616.0, 3.9998999] which is nearly one hundred million meters outside the normal Algodoo "world" in the X axis direction. I've told probably 5 or 6 other users in just the last few days "Algodoo will glitch if you force it to do things that it was not designed to do". What you and those other guys did would be like running a lawn mower over a large pile of nuts, bolts, and rocks. Guess what will happen to the lawn mower!

Instead of finding ways to make Algodoo glitch, wouldn't it be better to work on sensible scenes that you can be proud of? Scenes like this one serve no valuable purpose and they just waste people's time.

Thanks for understanding.
Sure, no problem. Just please keep in mind that if something you made starts to act weird or totally glitches out, it was likely caused by something YOU did incorrectly. Algodoo does have some issues but the company already knows about them and will work on fixing them when they have the time and the resources to do so.
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