Over the past few years while making and posting games like this one, people tended to complain more when a game is too easy rather than when it's too hard!
I agree, this is easy (even for me!). But if you wanted to expand it into a complete game, then it could become a real challenge even for the hard-core gamers!
While playing, the ball got stuck BEHIND the right flipper and I was not able to clear it simply by flipping the flipper. That was an issue that I realized in my original version of the game and I resolved it by placing a bar attached to the flipper that blocks the ball from going behind it. That doesn't happen very often and so you may just want to ignore it.
Xhernull -- I did not keep an accurate record of the time it takes me to makes scenes, but some of the more complex scenes take many hours over a time period of a week or two. This particular scene required a lot of pre-processing time. What that means is, before actually working on the scene itself, I had to find the kind of video or animated gif that I'm looking for. Then I needed to convert that video file into individual frames so that it can be animated in Algodoo. Once I have the series of frames that make up the entire video, I import the frames into Algodoo as a series of textures. Then I work on the timing of the frames so that they show at the desired frame rate. The bottom line is, I dedicate a lot of my time to making Algodoo scenes because I enjoy it very much.
Those drivers never need to fear crashing into anything because those are "Stealth" cars! If you watch them closely, you will see that they never crash into each other! They actually go right through each other. They got that technology from engineers at Area-51. The engineers got it from Aliens. Cool, huh?
This "enrages" you? WHY?
Did you pay lots of money for the app? NO!
Did anyone force you to download the app? NO!
Are you complaining because you have a boring existence and you simply want to complain about something? PROBABLY!
You registered your Algodoo account three years ago and during that time you uploaded a total of 52 scenes to Algobox, and today, all of a sudden, you decided to complain about it?
If you have questions or concerns about how Algodoo works (or doesn't work), why not ask people about it instead of telling everyone that you are enraged? Isn't it possible that YOU are mistaken and simply don't understand how things are supposed to function? That would be my guess.
I don't know anything about Indonesia, but here in the USA, the red lights flash like this: (left)-(right)-(left)-(right) and they continue to flash until the train goes by and the barrier arm is completely raised back up.
By the way, the keyboard control keys do not operate as you describe. Here is what I discovered: The DOWN arrow key is a brake. Press it once, and the brake engages. Press it again and the brake releases. The UP arrow key alternates between moving the arm UP and Down each time it is pressed (as long as the brake is not engaged).
That's because you copied only one light and used it for both left and right lights in your scene! That won't work because the left and right lights have different scripts in them. Copy BOTH lights and use BOTH of them in your scene. Also, I see that you changed the RGB values for color. Do not make any changes to the script unless you know what you are doing.
KGameX -- If you want to make changes and upload a different version of my scene, go right ahead! You have my permission to modify it in any way and then reupload it. I'm looking forward to see what you come up with!