tire burnout -- I think it means "role playing" like in some video games that are designed around characters that the player becomes while playing the game.
User fronkin7896 has been registered here on Algobox for one year and during that time he/she has posted four scenes and has made zero comments. So, I guess we shouldn't hold our breaths while waiting for a "Thanks guys!".
Oh, Okay. The reason why I asked you where you got the scene from was because it seemed rather unusual that you wrote such a complex Thyme script after uploading relatively simple scenes prior to this one that were made with little or no Thyme scripting. I had a suspicion that you might have copied the scene from someone else. Another thing that made me suspicious was the fact that after posting this complex scene, you made the comments in the scene description: "The parameters are pretty difficult to mess with + I am not a good explainer." So, the thing that triggered my suspicion was you were smart enough to write the code for a scene with a fairly complex Thyme script but you stated that the parameters are difficult to mess with, and you have trouble explaining it. Yes, very suspicious!
Well, I searched through the Algobox archive to see if I could find another lip sinc scene like this one and I was not able to find one. So, I have concluded that you most likely did not copy it from another user. You are obviously a very gifted and talented person and I look forward to seeing more interesting and impressive scenes from you in the future!
When the "possible words" text box has a lot of words in it (especially after clicking Reset) the word click accuracy is poor. It almost always selects a different word than the one I selected.
Also, if I Reset the game before it is solved, it shows all blanks and the game gets stuck in that condition.
Yes, I concur. I especially like how the automated scale rejects the over/under weight containers. It works in a similar way that it does in the real world (I used to work for a packaging machinery manufacturer).
Quote: It works 100% on my PC but that doesn't mean it will work on all PCs.
Reply: I figured out what's going on. The issue is the fact that I have my Windows display setting at 120% instead of the default 100% (I did that for my less-than-perfect eyesight). That threw the click accuracy off for smaller words. When I switched my display settings to 100% the click accuracy was spot on!
After I downloaded the scene, I couldn't see a car! I thought maybe you forgot to put a car in the scene. But after I zoomed way out I found the car slowly drifting away from the ramp. You must have saved the scene and uploaded it after you ran the car off the ramp.
There's another issue.... Your instructions say to use A and D to turn. How can the car turn? It only goes backward and forward!
I know that my scene is not quite a good representation of a real-world ball and tether. Lord knows I struggled quite a bit trying to make it look as realistic as possible. The real education is the video. My scene is simply something that crudely demonstrates the effect that people can play with. I knew that you would do a much better job of it if you were to decide to post a similar scene. Thanks for your input!
s_noonan, you are much more knowledgeable about mechanical systems (and Physics in general) than I am. Therefore, I always learn something from your scenes and your comments.
I see that you made your own "slinky" rather than to use an Algodoo spring. Why did you do that? Was it because you were not able to make an Algodoo spring act the way you wanted it to act? Just wondering...