Hi vinodrai -- I see that you added time setting buttons to the clock as well as improvements to the timing accuracy. Beyond that, there really isn't much that I could add to improve it. Because of that, I will not spend any more of my time on it. You did a good job.
Not sure what that means. Anyhow, the misspelled word in the title can be fixed just by editing it. You click on "Edit" near the top of this page, then fix the title, then save the change to Algobox. That's it! You don't need to upload your scene file again or make any other changes (unless you want to).
Suggestions:
1. Provide a "Reset" button that would erase the current fractal and allow the user to enter new parameters in order to generate a different fractal.
2. Provide an easier way to enter new parameter values instead of having to edit the text in the boxes. Maybe use up and down arrow keys to increase/decrease the values.
Well, actually, changing the text by going into the script edit menu IS hard for people who have never done it. Even for us "old timers" who can do it in our sleep, it's still much more preferred to be able to edit text with simple button clicks, etc.
Whatever you decide to do, I wanted to tell you that you did an awesome job on the scene! It is technically not easy or simple to do, and because of that fact I am totally impressed by it!
Oh, by the way, I edited a post that I made in the Algodoo Forum concerning various timers in Algodoo. I believe that the information I provided is correct, but just to make certain, could you please read what I wrote and check it for accuracy? If you have anything else to add to the topic, then that would be awesome too! THANKS!
Nice job on the scene overall but that astronaut is nearly impossible to control because he is tethered to that giant rectangle. Why did you do it that way?
More info: I deleted that rectangle thinking it would help with controlling the astronaut but it did not. He is still impossible to control. Any attempt to rotate him just causes his body to spin like an airplane propeller!
@mifan -- Thanks for your comments. I think what might help any future user of this game (or any other Algodoo game) is to have some context as to what the game is about and maybe explain what we are supposed to do with the astronaut. I presumed that I'm supposed to move the astronaut into the rocket, and then use the rocket to explore the planets. But without a narrative, I'm only guessing what I'm supposed to do.
Oh, and one more interesting fact.... In your scene description you wrote "cray cray". I don't know why you wrote that but the name "Cray" is also the name of a computer company that makes large Super Computers! Isn't that interesting?
You can Google this stuff if you don't believe what I'm saying.
Thanks for testing system.time and publishing your results. Those of us who use system.time in their scenes would want to know that.
System.time is probably accurate enough for 99.99% of all Algodoo scenes that use it. If anyone needs a time base that's more accurate, then they should consider something other than Algodoo.
There is no reality. Everything you THINK you see and hear was programmed into your brain by Aliens. Even this comment doesn't exist in reality. The Aliens just want you to THINK it does! WHY? Who knows!
Wow, that was fast! Only problem is I cannot get it to function. I'm sure the problem is on my end because I am a Python newbie and therefore I'm probably not doing something correctly. My version of Python is 3.11. Also, I tried running your script via the command line interpreter. Could that possibly be the problem?
Hi,
I have a few suggestions that will make this barrier move up and down more realistically. Here are my suggestions:
1. There are two axles, a big one and a small one. Delete the small one because it is not needed.
2. On the big axle, make the following changes: Check the check boxes labeled Brake and Reversed. Change the motor speed to 1.00 rpm. Leave motor torque at 2700 Nm. Make the "up" arrow key the Forward key, and make sure all three "Toggle" check boxes are not checked. The Back key is still "Down", and Toggle is not checked. No brake key is needed because it is now automatic!
With these changes, the user must press and hold the down arrow key to make the barrier move down, and press and hold the up key to make the barrier move up. If either up or down key is released while moving, the brake will automatically stop its motion. Try this and see if you agree that it works more like a real railroad barrier!