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I've posted a few other polygon generator scenes over the years that might interest you. Search on the word "polygon" with my username to find them. You are welcome to use any of my code. I stole..... um, I mean borrowed most of it from other talented users.
Last edited at 2023/07/05 00:43:55 by Xray
This resembles the 8-bit Assembly Language code that I wrote many centuries ago back in the stone-age of computers. (well actually it was during the 1980's).
Nice game!

Here are a couple of suggestions:
1. Disable the algodoo clouds. Clouds make no sense in this kind of scene, and they are distracting.
2. Nothing happens when I click the "Reset Score" button. It should reset the score immediately rather than after clicking on a number.
Last edited at 2023/07/05 18:07:07 by Xray
Thank you Little.
Wow Little! I'm blown away by the fact that you want to design a microprocessor based on a made up machine code language. It's usually the other way around! :o

I'm looking forward to testing and using it after it's ready for testing. Will it include i/o ports, memory, and all the required glue logic?
That also happened one time to my nuggets. I wouldn't eat them but both of my dogs loved them! :lol:
Awesome! :)
I might LOL!
Umm.... sure noiq. That pretty much sums it up. :x
Last edited at 2023/07/07 05:15:47 by Xray
Looks good! :tup:
Last edited at 2023/07/20 18:27:51 by Xray
The amount of energy (in Joules) stored in a capacitor is:

1/2 C*V^2

where,
C is capacitance in Farads
V is voltage charge on the capacitor

What the equation means is: If you double the capacitance, you'll get twice the BOOM when you discharge it. If you double the voltage on the capacitor, you'll get four times the BOOM when you discharge it! Trust me, I know this from years of experience discharging large, high voltage capacitors.


Nice job on the scene! :tup:
Last edited at 2023/07/07 17:47:13 by Xray
This is really cool! I love it! :tup: _o_ :tup:
@asa33100 -- I was curious about something. You have been posting awesome scenes here on Algobox since 2017 and during those six years you have posted only ONE COMMENT! That's rather unusual. Why don't you comment, especially after other people have said nice things about your scenes? People like to know that their kudos's are appreciated.
Thank you very much for your comment!

If you read many of the other comments here on Algobox, you will see that people like to chat about their scenes and sometimes about science and other technical subjects. That's what the comments are for. It's perfectly Okay to let people know that you either like or dislike their scenes. It's good to give feedback so that they know what people like and what they don't like.

As I stated before, most of your scenes are very good quality and I hope you will continue posting them. :tup:
Thanks, mateo7041!
Oh, one more thing in case you didn't know this: You can receive a notification whenever someone leaves a comment on a scene (even on one of your own scenes) by clicking the word "Subscribe" which is right above the scene rating bar. This is really handy because you will no longer need to periodically check to see if anyone left a comment.

If later you decide that you no longer want to receive a notification, simply click the word "Unsubscribe". You can subscribe to as many scenes as you want to, even many hundreds or thousands!
Last edited at 2023/07/08 03:15:20 by Xray
What does "youremid" mean? :s
You spelled "you're" wrong and you left out a space between the words. That's why I was confused. You should have written it like this:

"YOU'RE MID"

Then it would make sense.
Last edited at 2023/07/08 05:00:45 by Xray
You will understand it once you decide to get serious about learning it. It's just like learning music or a foreign language. That is, it will seem awkward and difficult at first, but after a while as you learn the basics, it will get easier and more enjoyable. Then one day you will become an expert!
Be glad that your science teacher cannot see you now. :lol:



Ummmm.... in case you didn't know this, those turny thingies are not pulleys. They are gears.
Last edited at 2023/07/08 23:06:23 by Xray
You did.
There are about 20 other scenes like this one in the Algodoo archives but this one, IMHO, is the best one. Good job!:tup:
I would pay to stream it! :)
Yup, they look like the real one.
Carwrecker9 -- Thanks!

s_noonan -- Thanks! And good ideas. I will seriously consider them.

BTW - Back in the Stone Age when I worked for a TV repair shop during high school, I found out the hard way that a CRT can store high voltage. It wasn't lethal but it taught me a valuable and painful lesson!

BTW2 - Did you take a close look at the screwdriver?
Last edited at 2023/07/09 20:15:55 by Xray
Well made and very useful scene. :tup:
I discovered something by accident:

1. After the scene loads, turn off the grid. Don't click RUN yet.
2. With the Move Tool, select the upper half section of those black circles (Jelling agent) in the container and remove them. You can either delete them or just set on the ground away from the container.
3. Select a rectangular portion of water that's the same size of the black circles that you removed, and move the water into that container just above the remaining black circles.
4. RUN the scene, then grab the container with the Move Tool and elevate it slightly above the ground and then drop it. If you did all that correctly, the gelling agent and the water will look as if they are boiling!
Last edited at 2023/07/09 20:42:34 by Xray
Thanks Shroomagonal!!
It took me a while to reverse-engineer your scene in order to figure out how you did the remote control system, but after I did it I thought to myself, "WOW, this is very clever!". I'm sure there are simpler and more efficient ways to do it, but your way is certainly clever and impressive! _o_
Thanks s_noonan!

Quote: "bendConstant is limited by motorTorque"

Yup, I knew that.
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