I've posted a few other polygon generator scenes over the years that might interest you. Search on the word "polygon" with my username to find them. You are welcome to use any of my code. I stole..... um, I mean borrowed most of it from other talented users.
This resembles the 8-bit Assembly Language code that I wrote many centuries ago back in the stone-age of computers. (well actually it was during the 1980's).
Here are a couple of suggestions:
1. Disable the algodoo clouds. Clouds make no sense in this kind of scene, and they are distracting.
2. Nothing happens when I click the "Reset Score" button. It should reset the score immediately rather than after clicking on a number.
Wow Little! I'm blown away by the fact that you want to design a microprocessor based on a made up machine code language. It's usually the other way around!
I'm looking forward to testing and using it after it's ready for testing. Will it include i/o ports, memory, and all the required glue logic?
The amount of energy (in Joules) stored in a capacitor is:
1/2 C*V^2
where,
C is capacitance in Farads
V is voltage charge on the capacitor
What the equation means is: If you double the capacitance, you'll get twice the BOOM when you discharge it. If you double the voltage on the capacitor, you'll get four times the BOOM when you discharge it! Trust me, I know this from years of experience discharging large, high voltage capacitors.
@asa33100 -- I was curious about something. You have been posting awesome scenes here on Algobox since 2017 and during those six years you have posted only ONE COMMENT! That's rather unusual. Why don't you comment, especially after other people have said nice things about your scenes? People like to know that their kudos's are appreciated.
If you read many of the other comments here on Algobox, you will see that people like to chat about their scenes and sometimes about science and other technical subjects. That's what the comments are for. It's perfectly Okay to let people know that you either like or dislike their scenes. It's good to give feedback so that they know what people like and what they don't like.
As I stated before, most of your scenes are very good quality and I hope you will continue posting them.
Oh, one more thing in case you didn't know this: You can receive a notification whenever someone leaves a comment on a scene (even on one of your own scenes) by clicking the word "Subscribe" which is right above the scene rating bar. This is really handy because you will no longer need to periodically check to see if anyone left a comment.
If later you decide that you no longer want to receive a notification, simply click the word "Unsubscribe". You can subscribe to as many scenes as you want to, even many hundreds or thousands!
You will understand it once you decide to get serious about learning it. It's just like learning music or a foreign language. That is, it will seem awkward and difficult at first, but after a while as you learn the basics, it will get easier and more enjoyable. Then one day you will become an expert!
s_noonan -- Thanks! And good ideas. I will seriously consider them.
BTW - Back in the Stone Age when I worked for a TV repair shop during high school, I found out the hard way that a CRT can store high voltage. It wasn't lethal but it taught me a valuable and painful lesson!
BTW2 - Did you take a close look at the screwdriver?
1. After the scene loads, turn off the grid. Don't click RUN yet.
2. With the Move Tool, select the upper half section of those black circles (Jelling agent) in the container and remove them. You can either delete them or just set on the ground away from the container.
3. Select a rectangular portion of water that's the same size of the black circles that you removed, and move the water into that container just above the remaining black circles.
4. RUN the scene, then grab the container with the Move Tool and elevate it slightly above the ground and then drop it. If you did all that correctly, the gelling agent and the water will look as if they are boiling!
It took me a while to reverse-engineer your scene in order to figure out how you did the remote control system, but after I did it I thought to myself, "WOW, this is very clever!". I'm sure there are simpler and more efficient ways to do it, but your way is certainly clever and impressive!