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Kitty! :3
Is it accidentally impossible to even start? or is there a trick to getting off the start platform?
casualalgodoouser - Honestly, just mess with it and see if it does!:P
not the first to come up with this as a sort of IK hehe, I have a few scenes of my own using this idea to position an end effector :3
Danke :3
Oh right, it's not exactly a scene to /run/, the real asset is the algorithm, and the understanding on how it works.
:3
your biggest issue is how heavy the car is compared to the flywheel, when you clutch them together, the engine immediately loses all its speed, just to give the car a small nudge. incease the inertiamult of the two maroony purply circles... and actually, beef up the entire drivetrain, give it all bigger inertiamult values and make all the springs stronger, and it should perform a little better! :3
gold is Au :3
girl* hehe, or lady*
shifting the very last block over a little to the right fixes it ^^
that's right, it finds the "sideways" speed of the wing, and using that "vel =" line, applies an opposing force proportional to that sideways speed squared.
oh, no, sliding friction was in reference to the system that pitches the wings, the circle segments above the wings, each pressed up into a box.
Have to agree with Xray, the direction of the main ship is pretty hard to read when not staring right at it, which happens when wanting to gather the surroundings. Perhaps have a laser or two attached to the player?
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