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It only has 4 pins! :lol:
Nice idea! I think it might be a better demonstration if you could separate the transmitter and receiver by some greater distance. Also, if you could allow the user to change the text at the transmitter, they will then see the text change at the receiver.

Good job! :tup:
Excellent! It looks like real fire! :tup:
Wow! you keep cranking out great scenes! _o_
Sorry, but this is not very good. When I move either the white circle or the red circle, the original image stays in the same location. Also, Radars usually sweep in a circle, but yours is random every which way. You did good work on your other scenes, but this one needs a lot of work in my opinion. Sorry....
I pick him up a few meters and then he flies away! FUNNY! :lol:
I start Algodoo but then nothing happens. <_< You need to give instructions how to launch the rocket.
Thanks! :)
Very well done! You did a great job on the floating map (I think that's what it's called). Overall the game is well made, and the only thing that I find awkward to use are the R, D, F, and G keys to steer the car. I am right-handed, and so using those keys to steer the car is difficult. I would rather use the arrow keys, because then I could use my right hand.

I like this game a lot! :tup:
Lucnan - lololoer is correct but I wanted to add one important thing (actually TWO things)....

1. Check the file size of the image that you save. If it's very large (more than a few hundred KB) then you should run it through an image editing program (such as PaintShop Pro, or Photo Shop, etc) and reduce the file size.

2. Make sure that the file TYPE is either .jpg, or .png, or .gif.

You can drag the image into Algodoo, as lololoer suggested, or you can save it in the Algodoo/textures directory and access it through the edit menu of the geometry that you want the texture to show on.

Hope this helps!
This makes no sense. A house explodes, and you say "Have fun trying to survive". HUH??? :s
It took me a while to figure out that you used thrusters to make the car move! Nicely done! :tup:
Last edited at 2013/08/15 02:07:56 by Xray
Use a swing-arm on each wheel (sort of like what they do on a motorcycle rear wheel).

EDIT: I just realized that you already do have a swing arm on each wheel (I missed them because they were hard to see behind the springs). You should be able to place a powered axle on each wheel and swing arm.

Also, you have too many springs! Only need one per wheel.

Check out my scene response!
Last edited at 2013/08/15 02:34:31 by Xray
Awesome? In what way?
Could that be why it's the "fastest bowling pinsetters in the Algodoo world..."? Bowling uses TEN pins, not four.;)
Excellent! The smoke looks realistic. Nice job! :tup:
COCK-A-DOODLE-BOOM! :lol: Yes, that would be a very effective way to wake someone up! :devil:
Last edited at 2013/08/16 02:10:05 by Xray
Wow! This scene does get better each time you make changes to it! I especially like the MOIRE' PATTERNS that show at various zoom levels!

Nice job! :tup:
Last edited at 2013/08/16 22:37:40 by Xray
It seems strangely familiar because I used the moving background in two of my earlier scenes: LUNCH TIME! and THREE BIRDS FLYING .
Last edited at 2013/08/17 04:43:28 by Xray
Did you say "pot like"? :lol:

Anyhow, the mechanism that makes the bull kick and jump is rather clever. I doubt that they use such a mechanism in real mechanical bulls, but for an Algodoo bull, it works just fine! :tup:
I never heard of Algicosathlon before, and so I Googled it and found that there are lots of YouTube videos of it. Strange and weird, but apparently some people are obsessed with it. Go figure! :lol:
Thanks!
I didn't know that a toilet can be fun. :lol:
Spike lunch? I don't think a spike would be very tasty! :lol:

My distance was 67 meters.
Last edited at 2013/08/17 17:56:16 by Xray
That's how long the battery in my cell phone lasts! :o
@PHUNGL - I contacted cannon9009 and explained about asking permission and giving credit to people that he copies scenes from.

Xray
Very clever! Only one problem.... The car chasses occasionally get jammed as they drop down onto the conveyer (They get stuck when they pitch up against the overhead slope. A good way to fix that would be some sort of latch on each side of the column of chasses that holds the bottom chassis until needed, and then it releases the bottom one while latching the next one above it. That scheme will allow just one chassis at a time to drop onto the conveyor. That can easily be done with four little mechanical latches controlled via Thyme script. But maybe you can figure a simpler way to dot it?

Overall, nice job! :tup:
Adorable scene! :tup:
No instructions for spinning the wheel. Also, clicking the On or Off buttons does nothing. The scene needs to be fixed. :o
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