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Very good attempt at emulating nature! It would, of course, be even more realistic and impressive if you were able to create a bubble texture that morphs along with the outer ring. I tried doing that but the results were less than what I was hoping for. Because of the fact that you are much better at coding dynamic scenes than I am, I have little doubt that you could make it work. :tup:
MyNameIsThis gave you wrong information. This kind of scene is perfectly Okay to post.

He doesn't like this kind of scene, which is Okay, but he should not be telling people false information about the rules.
Ur welcome.
Nice job on the scene overall. :tup:

The only weird thing about it is the power outlet is hidden behind the right wall! I had to search the scene for it and finally found it. :huh:
I saw the arrow, but that didn't help because I was expecting to see an actual electrical outlet. Why not show the outlet, instead of hiding behind a wall, so that people will know right away what to plug the fan into?
JP -- I'm still waiting to hear from you. Is this what you wanted? It doesn't look like it, but I spent a lot of time on it.
Okay, it's your scene and you can do what you want with it. I just make suggestions which means you don't actually have to do them.
Nice work! :tup:

When you learn some basic scripting, you'll see how much easier it is to make animated scenes like this one, and even more complex scenes too! Scripting makes it seem like magic!
Wow, very well done! :tup:

I am old enough to remember the black and white (tube type) TV's from the 50's and 60's. In fact, my first real job was working in a Radio/TV repair shop during my junior and senior years in High School.
Hi thedestroyer887 -- I did a cursory look at your scripting tools and noticed a couple of items that, for one reason or another, we don't use or use differently from your descriptions. One is "keys.bind". We stopped using keys.bind about 9 or 10 years ago and instead use keys.isDown(). If I recall, keys.bind parameters do not save when the scene is saved, which can lead to problems each time the scene is loaded and launched. If you haven't already done so, I suggest that you look through the Algodoo FORUM posts under the heading "Thyme Scripting". There's a lot of good stuff that we discussed back then shortly after Algodoo became an official product. You can search for a subject (such as keys.bind) and read the many helpful posts that people have written about it. The Forum is no longer active, but the information is still useful!

Welcome to Algobox!

Xray, Algobox Admin
The explosion was so large that it blew satellites out of orbit! :o
Yup, X-rays (not Xray) can damage your DNA. :lol:
VankaGaming -- The rating system is there for people to freely express how they feel about each scene. But it's their own choice whether to rate it or not. You should never tell a person how a scene should be rated. Also, I have no control over Algobox and which scenes go into the Featured section. That is all done automatically through the software.
That fan is older than ME! :lol:


Good job on the scene. It looks good and functions perfectly.:tup:
Here are a couple of minor suggestions you may find helpful:
1. When the running fan is unplugged, the blades continue turning for a long time. You can put a little bit of "drag" on those rotating blades with "velocityDamping" which will make them slow down and stop in a more natural manor. Select the fan blades and open the Script Menu. You will see velocityDamping that has an array of 3 parameters. They are: [X,Y,rotation]. Each parameter has a range of 0.0 to 1.0 (floating point value). 0.0 is no damping, and 1.0 is maximum damping. With the given motor torque and angular velocity, a value of 0.9 for the rotational damping seems about right. After changing the value, the array should look like this: [0.0,0.0,0.9]. Try it and see if you like it or maybe want to change it to a different value.
2. For many types of scenes it doesn't make sense to have clouds floating by! This happens to be an indoor scene and so you might want to disable those annoying Algodoo clouds (lol). You can do that by right-clicking anywhere on the background, then uncheck the box labeled "draw clouds", and save the file. That's it! After making any change, you will need to "edit" the copy of your scene on Algobox by uploading the edited file. Hope this helps!
Last edited at 2022/10/09 02:07:06 by Xray
I grew up on the east coast, but we were too far north to receive the Ranger Andy show out of Connecticut. We did have a similar children's show called "Big Brother Bob Emery" which was broadcast out of Boston on WBZ channel 4. Those were the days!
There are many different ways to script a project, and each way has its pro's and con's and so you'll just have to design something and later, when finished, I may have some suggestions to improve it or embellish it at that time. You obviously are a talented designer so any scene you make will be a good one. :tup:
R
"uphill both ways"??? :huh: I suppose that could happen if the earth shifted its topology while you were in class praying and mouthing the unintelligible words of the Pledge of Allegiance just prior to practicing "Duck and Cover" drills.
Thanks!

You said "algobox resets every time". Did you really mean Algodoo resets?
I don't understand this game. What's the strategy and how do you win? :s
This scene has been posted for over 5 years and no one until now has mentioned that it works with the RIGHT arrow, not the left arrow! :huh:
I like how the planets explode when I click the RUN button! Nice effect! :tup:
Last edited at 2022/10/11 22:37:23 by Xray
trolololololoooooolololoooooooooolololoooooooooooo­ooooooohoh-
ohohohoooooooooooo
Down below next to the Add Reply button click on the word "Help".
Yes, I saw them. Why do you think I'm interested in Pokemon icons?
"What???" he utters.
OMG, this thing is BRUTAL! :o

Nice job. :tup:
:tup:
Hint: You can get more speed and acceleration if you disable the air friction. There is nothing in the rules that says you can't do that!:angel:
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