That's awesome! Did anyone write about that in the forum? If not, do you think you might want to write something about it in the Thyme Scripting section?
By the way, Others have stated that users should not use "keys.bind" because of various problems it creates. So, I wonder if keys.isDown is related to keys.bind and should also not be used?
Edit - I just checked with electronicboy who knows a lot about Algodoo and Thyme. He said that keys.isDown (unlike keys.bind) is safe to use in scenes.
Hi reborndead - Next time you need to fix a scene with a problem, "EDIT" the scene, rather than uploading the fixed version as if it were a new scene. Server space on Algobox is limited! Thanks.
@FruitMonger - When you open the Layers window, on Layer 1, click the little circle with a green dot inside of it (it sort of looks like and eye, and it's just to the right of the white gear). You will see the bar graph to the right of it become bright (non-greyed out). Now the polygon will be visible when you select it.
@s_noonan - Thanks for your suggestions. My evaluations of the animals and heads of state were mainly based on my own perceptions of who and what I like and dislike. Of course other people would most likely have much different subjective or objective evaluations that are much different from mine. So, the bottom line is, rather than try to please everyone (an impossible exercise) I'm going to leave the evaluations as they are.
It would be interesting if you could feed the output back to the input without any loss of energy. (impossible in the real world, of course. But not in Algodoo!)
If this is a pinball game, paddles move much too slowly. You are on the right track, though. Keep working at it, and I'm sure you will eventually create a good game!