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s_noonan: Excellent tutorial about how NOT to create a crappy scene! I rated it a 10! :tup:

Fruitmonger: Right click on the background and then select "Layers".
Awesome, as always! :tup:
That's awesome! Did anyone write about that in the forum? If not, do you think you might want to write something about it in the Thyme Scripting section?

By the way, Others have stated that users should not use "keys.bind" because of various problems it creates. So, I wonder if keys.isDown is related to keys.bind and should also not be used?

Edit - I just checked with electronicboy who knows a lot about Algodoo and Thyme. He said that keys.isDown (unlike keys.bind) is safe to use in scenes.

Hay, I lernt sumptin noo tooday! :lol:
Last edited at 2013/08/07 03:48:44 by Xray
Nice! (but could it be made to work in real life without collision layers? lol) :tup:
That's good to know. Thanks!
Hi reborndead - Next time you need to fix a scene with a problem, "EDIT" the scene, rather than uploading the fixed version as if it were a new scene. Server space on Algobox is limited! Thanks. :)
Interesting! Thanks for the explanation! :)
Nice! :tup:
Nice effect! :tup:

(If you wanted to, you could fix the zoom multiplier at some value which would prevent the user from zooming out and spoiling the "magic".)
Excellent! :tup: That's a much better way of doing it, rather than locking the zoom level. The magic is now latent! ;)
Last edited at 2013/08/09 17:23:08 by Xray
The use of letters (W,C, J, L) for moving the circle is rather awkward. Much better to use the Arrow keys for right, left, up, and down movement. :)
What is this supposed to do? I start Algodoo and nothing happens. Are there any control keys that users must press?
If you forgot to do something in your scene, you can EDIT the scene and then upload the edited version. Easy to do! :tup:
What exactly are you supposed to do? :s You give no instructions except for the arrow keys to move.
That's too HARD!)|(
Obsidian? Does he live next to a volcano? :s :lol:
That ain't no toilet! :lol:
@FruitMonger - When you open the Layers window, on Layer 1, click the little circle with a green dot inside of it (it sort of looks like and eye, and it's just to the right of the white gear). You will see the bar graph to the right of it become bright (non-greyed out). Now the polygon will be visible when you select it.
I made it to 850. :*)
@s_noonan - Thanks for your suggestions. My evaluations of the animals and heads of state were mainly based on my own perceptions of who and what I like and dislike. Of course other people would most likely have much different subjective or objective evaluations that are much different from mine. So, the bottom line is, rather than try to please everyone (an impossible exercise) I'm going to leave the evaluations as they are.
It doesn't work. I put a dollar in, and it turns into a white box. You apparently did not save the Coca Cola texture. OOPS! :lol:
Interesting game. Nice job! :tup:
It would be interesting if you could feed the output back to the input without any loss of energy. (impossible in the real world, of course. But not in Algodoo!)
COOL! (I can just see all the "free energy" wackos going nuts over this!) :lol:

Nice job! :tup:
If this is a pinball game, paddles move much too slowly. You are on the right track, though. Keep working at it, and I'm sure you will eventually create a good game! :)
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