This is cool, UDG04, and it's also addicting! Good job, man!
Edit: This is how I play with it... I turn off the grid, then I move the laser around with the Move Tool. It acts kinda like a plasma cutter (or a very high-pressure Pressure Washer!). Yup, I'm a hopeless addict now!
If I press "X" while at the same time rotating the laser, then large sections of the concentric rings disappear. Did you make it that way, or is it just an unintended artifact of the laser timing?
Just kidding. Anyhow, you don't mention HOW it detects objects. For example, I put a square and a circle near that insane circle of lasers. The laser beams bounce off the objects, but nothing else happens. No message, no flashing lights, no horns blaring...... NOTHING! So, what's the deal here?
I transported to the future and uploaded that scene in 2023.
Just kidding. By forcing the scene date to be some distant time period, it ensures that the scene will remain posted for a long period of time. It's known as a "sticky" scene because it will stick around for a long time in the number 1 or 2 position.
It is not a game. It is a demonstration of how the math functions known as sine and cosine can create interesting curves when the input is a circle that generates numbers between 0 and 360 degrees. It's just a tool that teachers can use in a math class for teaching basic trigonometry.
It took me a while to figure out what keys are the control keys and also what object I was moving. That glass square is so hard to see without zooming in.
Suggestions: When making a game, it's a good idea to provide instructions about the game and also tell what the control keys are. Every game is different. Just because you fully understand the game doesn't mean everyone else does!
Except for those minor things, you did a good job on it!
I've become a Wordle "addict" since I first learned of it. In fact, my wife and I challenge each other every day without fail. This Wordle solver will come in handy for me because I'll make certain that she doesn't know about it!
Wow! I totally forgot the fact that scene.my variables are not saved in phunlets. Thanks for that and for those other suggestions, too. And thanks for the high rating!
User Algorox isn't active here on Algobox anymore. He registered his account in 2018, made one comment, posted zero scenes, and there hasn't been a word from him since.
How is adding all the scene.my variables to the onSpawn event through a text editor any different from simply placing those variables directly into the onSpawn event?