Question: There is a dark gray bar, size = [2.0, 0.125], which is behind the screw threads at its center position. There is also another bar, slightly shorter than the one noted above, which is in the same location but is at an angle. Is that other bar supposed to be there or was it just something extra that you missed deleting?
Make it so that the lever pauses the scene when moved left, and UN-pauses the scene when moved right. I'm sure you could figure out how to do that, right?
If this were a real-world engine, it would probably shake itself to pieces! The timing for all those weird pistons is all over the place. Nothing is synchronized.
Okay, I will admit that it's an interesting design, just not practical.
LOL, that vertical appendage was an accident, but I thought it looked kinda cool so I just left it that way! It serves no useful purpose.
You: "This can be made analog with the image going faster the further it is from zero."
Me: Great idea! I may do that.
Of course, it won't actually be analog, so I guess you can call it a digital analog simulator!
s_noonan: I tried doing that analog thing as you suggested, but it didn't work quite right. The texture did increase in speed the further away from zero I moved it, but it was really erratic while moving it. I thought about adding PID compensation but that would take a lot of time and effort for such a minor feature. So, it will stay as-is unless you would like to give it a try. You can go ahead and build off of this scene, or maybe make your own.
EDIT: Ignore the comment above because I finally made it work, and the math was extremely simple.
Try this: Adjust the Fade Distance to some number less than infinity (say, 1000 meters). Then play with the Speed of Light slider. You will see a whole rainbow of colors!
I'm guessing that your New Scene folder became corrupt and is now pointing to some on-line folder such as Algobox. I suggest that you do a RESET to factory settings. In order to do that, you need to have Algodoo launched, then select the little white gear that's next to the File tab. When the Settings pane shows, you then click on the Reset tab and follow directions. That should fix your problem. If you are not able to launch Algodoo at all, then download a fresh, uncorrupted version of the app from the Algodoo website.
Windows already has 64 bit support. For example, I use Windows-10 in 64 bit mode for most programs that can handle it.
If you were asking about Algodoo, there are no future plans to improve or update it as far as I know. People have been asking about that for the past 8 or 10 years.
Here's what I do if I create a local variable and later decide I no longer need it: I replace the numeric value with text: "not used". So, in your scene, you can change the value in _angle to _angle = "not used" or "no longer needed", etc. Make sure to include the quotes.
That helps to remind me later if I decide to improve the scene or fix a bug.
@pilotrome -- I am the Admin for this website, and I have no say at all concerning if or when the company's software products get updated. That is totally up to Algoryx. Because of the fact that Algodoo is a totally free program (app) AND because of the fact that the engineer who developed Algodoo no longer works at Algoryx, the app will likely never be improved or updated.
Sorry, but this doesn't work very well at all. For example, I carved some bumps and ridges on the top surface of that brown block. The device did follow some of the bumps, but it got stuck many times, and this device doesn't actually create a sine wave. It copies the outline of the bumps and ridges that the user makes. Unless the user makes a perfect sine wave, the resulting curved line will not be a sine wave. It will just be a printed line that follows the shape of the surface that the user carved.
Here is a link that describes what a sine wave is: Sine Wave
After many years, I'm still trying to understand the differences between a bolt and a screw. It seems that different sources in the mechanical industry as a whole cannot agree on all of the different definitions! Some sources state it's how they were designed that determines if it's a bolt or a screw, and other sources state it's how they are used that determines it. It's enough to give a person a headache! LOL. Well, maybe it doesn't matter. What do you think?