Browse Search Popular Register Upload Rules User list Login:
Search:
Question: There is a dark gray bar, size = [2.0, 0.125], which is behind the screw threads at its center position. There is also another bar, slightly shorter than the one noted above, which is in the same location but is at an angle. Is that other bar supposed to be there or was it just something extra that you missed deleting?
Thanks
Oh, Okay. It just looked out of place.

Overall the scene is interesting, and I think I understand it (but not completely), so if you wouldn't mind, a little detailed explanation would help.

Thanks!
OK, that's enough! LOL
Excellent! Now I have a better understanding of the mechanics. Thanks, and great job on the scene! :tup:
Make it so that the lever pauses the scene when moved left, and UN-pauses the scene when moved right. I'm sure you could figure out how to do that, right?;)


BTW - It's "PAUSE"
Last edited at 2022/05/11 01:00:53 by Xray
You edited the scene but you forgot to correct the spelling of the title and of the scene description. "Pause" was misspelled in both of those places.

Other than that, you did a great job on the scene! :tup:
If this were a real-world engine, it would probably shake itself to pieces! The timing for all those weird pistons is all over the place. Nothing is synchronized.

Okay, I will admit that it's an interesting design, just not practical.
You're welcome.
LOL, that vertical appendage was an accident, but I thought it looked kinda cool so I just left it that way! It serves no useful purpose.

You: "This can be made analog with the image going faster the further it is from zero."
Me: Great idea! I may do that.
Of course, it won't actually be analog, so I guess you can call it a digital analog simulator! :x
s_noonan: I tried doing that analog thing as you suggested, but it didn't work quite right. The texture did increase in speed the further away from zero I moved it, but it was really erratic while moving it. I thought about adding PID compensation but that would take a lot of time and effort for such a minor feature. So, it will stay as-is unless you would like to give it a try. You can go ahead and build off of this scene, or maybe make your own.

EDIT: Ignore the comment above because I finally made it work, and the math was extremely simple. :)
Last edited at 2022/05/13 19:36:29 by Xray
Thank you!
Try this: Adjust the Fade Distance to some number less than infinity (say, 1000 meters). Then play with the Speed of Light slider. You will see a whole rainbow of colors!

WHY? I have no idea! :lol:
Nothing unusual. The red circle did exactly what you told it to do in the little script command. :rolleyes:
I use PaintShop Pro. It's sort of a poor-man's version of PhotoShop. It does a great job of creating transparent backgrounds.
Nice! I like it. :tup:
Last edited at 2022/05/15 17:48:44 by Xray
Because that's where I want it.
I'm guessing that your New Scene folder became corrupt and is now pointing to some on-line folder such as Algobox. I suggest that you do a RESET to factory settings. In order to do that, you need to have Algodoo launched, then select the little white gear that's next to the File tab. When the Settings pane shows, you then click on the Reset tab and follow directions. That should fix your problem. If you are not able to launch Algodoo at all, then download a fresh, uncorrupted version of the app from the Algodoo website.
Last edited at 2022/05/19 17:39:50 by Xray
Interesting use of lasers. Nice work. _o_
YW
Windows already has 64 bit support. For example, I use Windows-10 in 64 bit mode for most programs that can handle it.

If you were asking about Algodoo, there are no future plans to improve or update it as far as I know. People have been asking about that for the past 8 or 10 years.
Here's what I do if I create a local variable and later decide I no longer need it: I replace the numeric value with text: "not used". So, in your scene, you can change the value in _angle to _angle = "not used" or "no longer needed", etc. Make sure to include the quotes.
That helps to remind me later if I decide to improve the scene or fix a bug.
Last edited at 2022/05/20 23:13:40 by Xray
@pilotrome -- I am the Admin for this website, and I have no say at all concerning if or when the company's software products get updated. That is totally up to Algoryx. Because of the fact that Algodoo is a totally free program (app) AND because of the fact that the engineer who developed Algodoo no longer works at Algoryx, the app will likely never be improved or updated.
Last edited at 2022/05/21 06:33:56 by Xray
I'm okay now. No longer bored. YAY! :lol:
Excellent scene! It's visually attractive and informative. :tup:

Just curious, would this scene work for the smaller U.S. screw sizes such as 6-32 and 4-40?
Yes, totally. :cry:
No, it's never funny to bully anyone, even a non-living dummy. That's my opinion for what it's worth.

BTW, that bully in the scene is creepy, almost life-like! Good job making it look real! :tup:
Last edited at 2022/05/21 20:33:01 by Xray
Sorry, but this doesn't work very well at all. For example, I carved some bumps and ridges on the top surface of that brown block. The device did follow some of the bumps, but it got stuck many times, and this device doesn't actually create a sine wave. It copies the outline of the bumps and ridges that the user makes. Unless the user makes a perfect sine wave, the resulting curved line will not be a sine wave. It will just be a printed line that follows the shape of the surface that the user carved.

Here is a link that describes what a sine wave is: Sine Wave
Last edited at 2022/05/21 20:53:56 by Xray
After many years, I'm still trying to understand the differences between a bolt and a screw. It seems that different sources in the mechanical industry as a whole cannot agree on all of the different definitions! Some sources state it's how they were designed that determines if it's a bolt or a screw, and other sources state it's how they are used that determines it. It's enough to give a person a headache! LOL. Well, maybe it doesn't matter. What do you think?
What is algoscratch, and what does it do? :huh:
previous | 1 … 314 315 316 317 318 … 442 | next