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Nice effect! Works well. :tup:
I thought that looked familiar! :lol:
Yes, it did take a lot of time. Thanks very much for your compliments. I appreciate it. :)
Nice demonstration! My only suggestion is to reduce the precision of the force gage readouts (to maybe 2 or 3 decimal places) and reduce their jitter. I think you already know how to do that, but if not, I'll show you.

This would be a great scene for a first-year physics class. :tup: :tup:
Nice job. I gave it a 10. :tup:
Instructions for adding a YouTube video are shown on the HELP page which you can access by clicking on the "Help" link on this page under the comments box (next to the "Add reply" button).
Last edited at 2013/07/25 05:40:55 by Xray
Nice job, but the high frequency positive pressure differential doesn't seem to actuate the dual-quad bilateral quantitation reflexing circuit. Maybe a second-order translation relaxation amplifier in-line with the flux-capacitor will reduce that jitter. Thoughts?
Nothing new. This glitch has been known since 2009. Search and you will find 2 or 3 scenes of exactly the same glitch.
Actually not strange at all. The reason why the arrows on the axles are rotating in the wrong direction is because you attached the axle to the body of the car, and the wheel behind the body becomes the support for the axle. The correct way would be to have the wheel in front of the body, then attach the axle to the wheel (instead of to the body). In the current configuration, the wheel turns backward because of the counter-torque that the axle puts on the wheel while it is attached to the body of the car.

Interesting effect! :tup:
All gibberish aside (it was in good fun), I posted a scene response that fixes the problem with the jittering gear shifter. I hope it's useful to you. :)
Funny! :lol: Good job on the scene! :tup:
Nice effect! :tup: :tup:
It's like watching a documentary about galaxies and solar systems. I especially like the explosions! Nice effects! :tup: :tup:
Last edited at 2013/07/26 21:55:03 by Xray
Just a friendly suggestion: When the ball gets killed, it's the end of the game and the only thing a player can do is to reset the entire game. Much better if you can implement "Lives". So, when the ball gets killed, the player has maybe two more lives to try to complete the course. Allow the player to press a key that brings the ball back to life and continue on from the point it was killed.

Thoughts?
There's a better way to do the box on cursor which only allows it to happen when Algodoo is running. Put the following code in the "Update" script area:

sim.running ? {
pos = app.mousepos
} : {}
Why don't you download the latest free version?
Anyhow, you need to create a variable that keeps track of the number of lives that are left (maybe call it scene.my.lives)and initialize it to 3. Each time the ball gets killed, you save the position of the ball, and then subtract a life. When scene.my.lives == 0, GAME OVER! If not zero, then spawn another copy of the ball at the same coordinates as the one that got killed and move the thing that killed it out of the way temporarily. That will allow the player to continue on. I see that you know how to program with Thyme script, so you should be able to figure out what needs to be done. By doing that, you will turn an "average" game into an "awesome" game! :tup:
Not any longer! :lol:

Check out my VERY TINY CAR
Last edited at 2013/07/27 01:29:58 by Xray
Nice try, but I think mine is smaller. (I compared them side-by-side). :P
Thanks guys! :)
Holy cow! I think YOU won the contest (if there was a contest)! I had my doubts about that tiny speck actually being a car, and so I unzipped the file and took a look at the scene's script using Notepad++, and I confirmed that there are two circles, a box, and two axles. That qualifies as an Algodoo "car"! It's even smaller than the one that I thought was the tiniest car on Algobox.

_o_ Nice job!!!! _o_
Nice job on the silencer. I don't hear a thing when I fire the gun! :lol:

Kidding aside, it seems to jam frequently for some reason. I don't know if the gun has a flaw of if it's the way I was trying to use it. :bonk:
Red Z - Algobox is all about explaining how things work. People here aren't satisfied with things being strange because they want to know WHY. Please don't take this personally. It's all about learning, sharing ideas, and having fun doing it! When people see something they don't understand, they ask for answers, and some things are more challenging than others to explain.

Your "strange car" was the first time that I've seen this effect, and so I wanted to understand why it was happening, and then I wanted to share what I had found with others.

I hope there are no hard feelings. :)

BTW - The smiley with the sunglasses is a THUMBS UP. In other words, I approve that your scene is interesting.
Last edited at 2013/07/27 18:12:40 by Xray
Rating entered. (I gave it a 10) :)
Thanks, TheInventor! I could have done it the easy way with a zillion lasers in a fan configuration, but I wanted to do it by spawning those pins (they are actually very skinny boxes that have a variable length, variable position, and variable angle). Doing that was very challenging, and that's why I wanted to do it the hard way. I learned a lot while trying to figure out how to do it! :*)
How is it created? I have no idea. I suppose the person at Algoryx who developed this website would be able to tell you that. There is a link to the Algoryx website at the bottom of this page, and you may be able to contact them through their website if you wanted to ask them how the smileys were created.

I'll ask one of the other Admins who knows quite a bit about this website, and maybe he could tell you more about it. I'll see if he could reply to your question right here.
Last edited at 2013/07/28 06:00:19 by Xray
Nice game. Very challenging! :tup:
Very unique and challenging game! Nice job! :tup:
Good scene! :tup:

I have one suggestion: Make the scene in such a way so that users do not need to change Thyme script variables. Most users do not understand how to enter Thyme script.

Thanks!
Nice job.

Suggestion: Provide a reset (like my scene) so that users can rearrange items then do a new scan. Sure, they can restart Algodoo (Ctrl-Z), but that's not elegant.;)
Hi VZstrikez08 -- The script in the central laser should be: scene.my.recognition = e.geom.colorHSVA

Use "this" and "other" for OnCollide, and use "laser" and "geom" for OnLaserHit and OnHitByLaser.

Thyme script has a few idiosyncrasies, but over time, you'll start to get comfortable with it as you learn more about it! :)
Last edited at 2013/07/30 07:22:29 by Xray
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