Browse Search Popular Register Upload Rules User list Login:
Search:
Отличная подвеска! Хорошая работа! (excellent suspension! Good job!)
You don't need script to make something stop moving when it reaches the end of its motion. Just put a block to stop the motion. Also, you might need to make the motor that moves the device with less power. You do that at each end of the stroke.

I looked at your many other scenes of hydraulic machines that you posted and they all do the same thing! It's time that you learn how to do it properly, don't you think? I will help you if you need help with it. :)
This is just one of many different types of pen mechanisms. Here is an interesting video I found: Retractable Click Pens


Nice job on the scene! :tup:
Last edited at 2021/12/20 05:15:29 by Xray
Okay, no problem! :tup:
Nothing new. Lots of other people have done this over the years since the early days of Algodoo. It demonstrates an odd behavior of Algodoo water.
Found 'em! :lol:
My suggestion is a Scissor Lift. The kind that allows workers to elevate them in order to reach high work areas. There's a type that has a motor and wheels which allow it to move to different locations. This is right up your alley because it has motors and a hydraulic lift mechanism.

On Google Images search for "Scissor Lift" and you will see lots of examples of them.

Here is one that someone made way back in 2009, but I know you can do MUCH better than that! Scissor Lift
Last edited at 2021/12/21 02:29:45 by Xray
......................
Football? :s Don't you mean Basketball? :huh:
I believe it's because the blue gear has to stop briefly for each tooth transition while the yellow gear keeps moving continuously because of the wider spacing between each tooth.

BTW - What does that number 11235813213455 represent next to your "Thanks bai"? Is that some sort of secret code?
Good job! :tup:

The only issue I had is that tool box sitting on the platform skates back and forth as if on ice each time the vehicle is moved forward or backward. That can be fixed by increasing the friction between the box and the platform. Except for that little detail, the scene is excellent!
Actually, this is not a scissor lift. It is known as a telescopic (or telescoping) boom lift.
Last edited at 2021/12/22 18:04:24 by Xray
_o_
Absolutely! Be my guest.... :)
What on Earth is this supposed to be??? :s :blink: :huh: :blush: :o
Last edited at 2021/12/23 05:49:35 by Xray
I found a "round" version of this mechanism here on Algobox: Push Push Button Mechanism

Very interesting! :tup:
Okay, but WHY? :huh:
Are you trying to be funny or clever? Well I hate to be the one to break the news to you, but you are neither. :tdown:
:s
It has something to do with the fact that the gray box is really not an Algodoo box, but rather it is a polygon, and the center of mass happens to be some distance away from the center of the geometry. I cannot explain why or how that happened but if you convert the polygon into a box, then the weird action goes away.

Try this just for fun: Clone the gray box (you should then have two of them), Run Algodoo, and then drag one of the boxes on top of the other box and watch what happens! :lol:
Just curious why you use the underscore character in all of your global (scene.my) variables? It isn't necessary unless you want them for some reason.
Oh, Okay. NP! :)
I think you uploaded the wrong scene. This isn't a square puzzle, it's a solar system with planets revolving around the Sun! :o
Yup, that's what it did for me too. Kinda funny looking!
I agree. This is one of the best V8 engines I've seen on Algobox. Lots of torque at high RPM.
The game is fun to play, but you make it impossible for people to edit it or to make any adjustments for their own taste. In the upDate event in the green circle you use script that forces the camera pan and zoom to have fixed values. So a user cannot pan or zoom which is required in order to make any changes. I recommend that you make the following change to the script in the green circle so that the pan and zoom will work as normal whenever the simulation is paused:

sim.running ? {
scene.camera.pan = e.this.pos;
scene.camera.zoom = 18.18;
zDepth = ∞
} : {}

Everyone who wants to make any additions or changes to your scene will greatly appreciate this.

Thanks!
Finish your sentences please.


"Me when......."

"When the......"

:s
Oh, by the way, that script line: zDepth = ∞ has no effect when used like that because the zDepth value is assigned to an object only one time when the object is spawned. A better way to handle zDepth is in the onSpawn event instead of in the upDate event.

Yes, I will enjoy the game! :tup:
NOPE, this version of your scene has exactly the same issue as your last one! You did not change the script in uPdate event as I suggested.

By the way, it's really not necessary to post a new scene if all you want to do is to make a few changes to it. BUT you must use a normal browser like Chrome or FireFox. You cannot edit a scene with the Algodoo built-in browser because it is extremely limited.
Last edited at 2021/12/27 21:49:18 by Xray
I'm too old to play Minecraft but I understand what you are saying. I was just curious, and because I am curious, chances are other people are curious too. Therefore, that random number causes the desired effect for you! :lol:
previous | 1 … 301 302 303 304 305 … 442 | next