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i thought about the bullets making lag, and i was thinking of like a 10 second self destruct sequence script, but im not sure how to go about that. If i come up with a self destruct thing for the bullets, this would be perfect for my Tank collab. if you feel like helping out, i would much appreciate it
thanks! yes, it needs more complicated features to simulate vacuums and wings and the likes. but that feature on phun would most likely cause unimaginable lag on most computers.
really fun, i like it 10/10 cuz im nice
Nice scripting:tup:
oh, i didnt notice the flippe dpart, i was just really tired i guess. and i know that it takes a while, bbut i cant make it much faster without losing the coolness of the logic switches
i dont have that problem, are you running it at a different frame rate?
Thanx! I'm not exactly sure what the problem is, but I'm looking at it. And for gear97 you would appreciate my steam engine scene, you should give it a look
Last edited at 2011/02/09 20:15:11 by laserfishy
ok, so all my hard work to make link face different directions with the same graphics as the video game DOES NOT WORK on downloads to other computers. im depressed, that took forever
Thanx everyone! didn't expect this many comments.

@x-zibit- of course, i have no objections
the momentum keeps it spinning at a constant speed, since theres no friction on it. (i think)
custom properties dont save?:( thats depressing. i guess ill have to fix that.
fixed (probably)
fixed again, just used texture variable
my bad, i knew there was an r somewhere
the pictures are cool, but the scene was a waste of my time to download
works nicely, nice job
oh, but group each block so you don't have to struggle selecting it
cool, it stops if you spin it too fast. id imagine a seatbelt works like this
very nice mechanics, but not very reliable yet. 9/10:tup:
good job, looks nice 8/10

gets boring quick tho
I would say great job, amazing! but... its not even your work. You modified someone else's scene (without giving them credit), and actually managed to make it worse than the original. :tdown:
Perhaps you mean M1 Garand?
works well in algodoo too, great mechanism
not bad, nice work 8/10
not bad, but not really anything more than a concept. the shading isn't bad either, but still not very in depth.
i suggest restarting this project. with guns in algodoo or phun, its best to use only perfect rectangles and spheres to make a working mechanism. free form geometries are rough and have issues being simulated. like guns said, this project is unfixable. try again with perfect shapes, you dont need a grid necessarily, it always screws me up when i use it.
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