i thought about the bullets making lag, and i was thinking of like a 10 second self destruct sequence script, but im not sure how to go about that. If i come up with a self destruct thing for the bullets, this would be perfect for my Tank collab. if you feel like helping out, i would much appreciate it
thanks! yes, it needs more complicated features to simulate vacuums and wings and the likes. but that feature on phun would most likely cause unimaginable lag on most computers.
oh, i didnt notice the flippe dpart, i was just really tired i guess. and i know that it takes a while, bbut i cant make it much faster without losing the coolness of the logic switches
Thanx! I'm not exactly sure what the problem is, but I'm looking at it. And for gear97 you would appreciate my steam engine scene, you should give it a look
ok, so all my hard work to make link face different directions with the same graphics as the video game DOES NOT WORK on downloads to other computers. im depressed, that took forever
I would say great job, amazing! but... its not even your work. You modified someone else's scene (without giving them credit), and actually managed to make it worse than the original.
i suggest restarting this project. with guns in algodoo or phun, its best to use only perfect rectangles and spheres to make a working mechanism. free form geometries are rough and have issues being simulated. like guns said, this project is unfixable. try again with perfect shapes, you dont need a grid necessarily, it always screws me up when i use it.