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if you would like, you should use a weak attraction value and set the density to 1.0 for a better result, in addition the tracers make the scene unseccarily laggy
NOOOOOOOOOOOOOOOO!
does not work
is nice
doesnt work
it would hlp if you told us how to use it
cool:tup: ! this is a cleaver way to incorporate a floating object while reducing lag. i suggest increasing the air friction multiplier for a more accurate depiction of fluid drag.
in addition. there is a grid button on the scene bar, it allows for more building to propper scales.
honnestly its more of a mop so ill probably make a mop too
thats what i used to make the britsles flexible
:tup: :tup:
the chain one is really cool
:tup:
boing
i was bored so i wondered why there are up and down arrow keybinds that do nothing
its still stuck
4.24M this is cool, may i know how how this is done?
i want to eat the rocks
butter bill
the way you have created this is quite good
LAG
there is an infinite amount of concepts and ideas for me to guess, i would rather you tell me
thx
cool
thankyou
i have replied to your comment
thanks, it still confuses me but it provides a interactive explanation!
i would like to clarify, each mechanism on its own acts as a compliant spring. the combination of each mechanism is what allows the countersnap process to happen.
these are great deconstructions of each component!
in addition, when i first tried to make this in algodoo i did not know about the veratasium video yet. i spend leisure time searching for mechanisms that compel me to recreate them.
Last edited at 2025/10/16 22:10:34 by ploters
see above message i am editing this into one message i sometimes forget i can edit these on algobox



how do i delete a comment?
Last edited at 2025/10/16 22:13:37 by ploters
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