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Parkour game? More like a video game! It's crazy how you made this with just a physics simulator. Also it took me 3 attempts
this is inspiring
I input 8, 4, 1, and I expected it to be 13 because 8 + 4 + 1 = 13. Got 19 instead?

note: you can disable clouds by doing app.background.drawClouds = false; in any codespace. But right clicking the background and unchecking the box also works
I like how when I click the SPIN button, I'm still able to control it and make it stop on the powerup I want
there is absolutely nothing, are you trolling or
I LIKE YOUR FAMILY PHOTO IT LOOKS WHOLESOME
good attempt it's fun
THIS IS UNDERRATED
thanks, Xray and 42flowermaster
Thanks for playing 42flowermaster!
Finally you made a new parkour pack!!! I also made a template myself now that's useless...
object shows be popular these days
Ah yes. This scene is just like those types of scenes where the code is so complicated, it makes me wonder how they even do it. When I opened up the script menu of the pink rectangle on top, I'm amazed by the code. So many custom functions, so many variables... I have too many questions. Such as, how do you make the pieces snap to the grid? How do you understand all of this? Where did you learn all of this from??? You're not Albert Einstein, are you?

Anyway, I played the scene on the beta version, v2.2.0 b2, and it's not laggy at all. It runs smoothly. Good game!:tup:
I gave up on the pink colored stage. The one that has the text "Very quickly, this game gets a lot more difficult..."

Time to drag myself to the end!!1!11!!!1!1
my bad I didn't see that reply, but obviously the first part of that stage stopped me. It's hard to click W periodically while holding (and stop holding) D at the same time.

When I stop holding D, I somehow stop clicking W too.
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