Suggestion: When you do App.GUI.playMode = true in postStep, the scene will change to play mode when it starts, but the problem is the fact that it stays in play mode even when the scene is stopped (paused). A better script to use is App.GUI.playMode = sim.running in upDate section of any geometry in the scene. That way, when the sim stops, it will automatically be taken out of play mode. I use that with nearly all my scenes.
I'm one of those weird people who look at a bridge, not for its beauty, but rather I try to imagine how the loads are distributed throughout its support beams or cables. After reading Garrett's website, and after playing around with this scene, I realized that some of my assumptions were wrong concerning which structural members are in tension and which are in compression. It's not always intuitive or obvious!
Here's an interesting feature about this dummy that I found accidentally: While the scene is running and he is looking around, HOLD the down arrow key and watch what happens!
Update: I tried this again and now the effect isn't working any more for some reason. This is what happens (sometimes): When you hold down the DOWN ARROW key, Something binds between the dummy's left eye and his mouth which (sometimes) causes him to have weird and funny cross-eyes and cock-eyes effect. Maybe I'll work on it some time to make it do that reliably. It's pretty funny!
Sure, I'm glad to help occasionally, but please understand that I cannot spend many hours "teaching" you how to write Thyme script. If you have an occasional question about how to do something, I'll do my best to answer them. If you ask something that I don't know the answer to, I'll be honest with you and say "I don't know" and then I may suggest some alternate source of knowledge.
You can contact me by leaving a comment on any one of my recent scenes, or this one. I subscribe to all of my scenes so that I get notified whenever someone leaves a comment, and I subscribed to this scene because I commented. You can do that too if you didn't already know about that.
A fixate CAN be dragged without any special script. That's nothing new. Dragging a fixate is different from "loosen". When you loosen a fixate, the fixate disappears, allowing the geometry that was glued to the background to become unglued.
Yup... for one, magnets don't affect gravity. For another, the scene goes nuts and everything disappears when I click the RUN button. So yeah, there are some problems.
It's interesting to try different configurations and motor speeds. As a matter of fact, I almost got the system to operate like a perpetual motion machine. If I had success, I'd bet that the Free Energy community would be going nuts over it!
@dsfops -- Most people cannot read your mind, and so it would be good if you included instructions with your scenes. For example, how does the athlete release the cube in this scene? Do we have to press a key, or maybe click on something?
Are you serious?! No one is going to do that in order to throw a cube! You should make it so that Enter or some other key releases it while the athlete is rotating his arm.
Now keep in mind that what I say here is just a suggestion. You don't have to do it if you don't want to.
Also, if you don't know how to release the cube by pressing a key, just ask me for help and I will try to help you.