Deniz Ceviz -- Yes I remember you. No I did not play your new game. Some days I'm just too busy doing other things. I'll play your game when I have time.
Algodooper -- Thanks very much for your kind words. I appreciate it when Algodoo users give me positive feedback because I usually only hear complaints, and in some rare cases they say hateful things like what EmiratiMapping said in his message to me. He is now banned for life from Algobox, but he could have avoided that happening by contacting me directly in comments instead of trying to cause a mob rebellion by posting a message scene and getting others worked up (which of course did not work because no one agreed with him). It's my job to enforce the rules, and I try to do it with compassion and understanding. I am not a tyrant or dictator like EmiratiMapping tried and failed to make me look like.
@AngryBirdsTrilogyRemaker2021 -- I see that you are a new user here on Algobox, and apparently you haven't had a chance to read the rules yet, so I will correct what you wrote concerning your statement "Credit to the respective owner who made the sprites.". Simply stating "Credit to (username)" serves no purpose and is actually nonsense. Before copying and posting works that were originally created by other users you should FIRST contact those persons and ASK PERMISSION to user their items or complete scenes. That can be done by commenting their latest scene. If you do not receive their written permission, then you should not use their stuff in your own scenes. Only after you receive permission, THEN you can give them credit in your scene if that's what they want. If you cannot get in contact with a user because they are no longer here on Algobox, then you may use their works in your own scenes, with one exception. That is if they should later contact you and complain that you "stole" there stuff or copied it without permission, then you must delete the scene which contains their work.
I realize that this explanation is rather wordy, but I wanted to make sure you understood that writing "credit to (username)" is NOT the same thing as asking permission.
UDG04 -- I posted a sample scene for you which was based on the description you gave above in your comments. When you no longer need it, just let me know and I will delete it.
You're welcome UDG04! I was planning on deleting this scene after you downloaded it, but on second thought I will just leave it posted in case anyone else could use this technique in their own scenes.
You tell me. On a real clock how fast does the hour hand move? How fast does the minute hand move? If you add a hand for the seconds, how fast will that move? The answers are on any real clock!
There are some "straight line" mechanisms described in the following document that look to me very similar to your mechanism in this scene but, not being an M.E. I'm not certain if they translate movement exactly like yours. Might be worth taking a look.....
Thanks for your reply. No need to model those devices in Algodoo. My question about linearity was only a curiosity. (yes, I know that it killed the cat!)
Sorry, Deniz, but your temporary ban was due to the fact that you requested votes in your scene description. Requests for votes or signups can ONLY be done in COMMENTS. Please read the rules so that sort of thing doesn't happen again!
crazy4aqua711_v2 -- Hmmm... Good question. I made this scene (and all of my other scenes) on a standard desktop computer which has a standard keyboard. I did not make it for any other types of computers like a tablet, a notebook, a smartphone, or any other type. Sorry about that. It would be quite difficult to make a scene that would work on every possible platform.
Good eye, JPgamersmines150! I was wondering if/when anyone was going to comment about that.
BTW, I copied those bumpers from an on-line pinball machine. I saw the misspelled word right away, but I didn't bother to correct it. It adds "character" to the game!
Do not tell me what to delete and what not to delete! If you break the rules, yes your scene will be deleted. I hope your dad still monitors your actions here on Algobox.
Algodoo will often do weird things when a person tries doing things with it that it wasn't intended to do. So, sticking a bunch of fixjoints together is not a normal thing to be doing. That's why it may act in a strange manner. If you stick to making "normal" scenes with it as was intended, then it should act in a normal manner, and you won't need to worry about it glitching.