That's just how it was designed. Imagine how difficult it would be for different containers of water being different colors..... Now pour those different colors of water together. What color does the mixed water become? Because of that kind of complexity, I think the developer decided that all water must be of just one color. You can change the color of water, but it changes for ALL water in the scene.
By the way, I had to look up the word "Libra". I didn't know that it was the name of an ancient balance scale. I only knew that it was a name for one of the signs of the Zodiac.
Why such a complicated mechanism (gears, ropes, levers, motors. etc) just to make a laser scan an object? It can be done much simpler, and less prone to jamming.
Każdy może przesłać zdjęcie samochodu! Dlaczego nie poświęcić czasu na zbudowanie samochodu przy użyciu Algodoo? Czy jesteś zbyt leniwy, żeby to zrobić?
Suggestion: Move the "water" to the foreground and slightly reduce its transparency to about 40%. It will then look more like the sphere is being immersed into the water.
I looked into this issue for myself a couple of years ago and found that commands that are related to the camera (i.e., zoom and pan) have upper and lower limits which cannot be altered by the user. You can certainly make sliders to control them but only within those limits.
If I understand Einstein's General Theory of Relativity, gravity is not made up of "gravitons" or any other such particles. Gravity is simply the result of curved space-time, and space-time becomes curved by massive objects. The more mass an object has, the more space-time gets curved close to the massive object. That curving of space-time is what we witness as gravity. No gravitons necessary!
Add some leaves (or maybe just unglue 15 or 20 of the existing ones from the background). Then attach those leaves with short pieces of ropes that are the same color as the tree branches (to sort of act like flexible stems). Then make the Algodoo wind blow with gusts to emulate a windy day.
I could explain how to do those things if you need help.
But if you don't want to do any of that, it's totally up to you.
Yeah, remember Woody Woodpecker? He was, in my opinion, one of the more violent cartoon characters. A real hellion often beating on other characters with a large wooden plank. I always thought that the creator, Walter Lance, had some serious emotional issues while growing up which were reflected in his character.
I found a few serious issues with this scene. While trying to load and then fire the gun, I was wondering why everything was moving in slow motion! While checking a few things, I see that you had set the sim frequency to 12000 Hz. Very bad practice for numerous reasons! For one, many low-end computers cannot handle such a fast sim frequency. For another, the faster the sim frequency, the slower that the scene will appear to run (that's why it moves so slowly). A more reasonable sim frequency would be between 200 and 400 Hz. If your guns cannot operate in that sim frequency range, then you need to do things differently until they do work! Others have posted excellent gun mechanisms that operate just fine at the lower range of sim frequency.