Wow, you sure put a lot of work into coding this scene!
I wonder if you saw my own version of an Algodoo RADAR? If not, here is the link to it: Radar Sim
The coding is a lot simpler than yours and it works differently. It just proves that there are many different ways that a scene can be designed and built!
JakubKubo -- I have been trying to contact you to tell you not to upload more than THREE scenes per day. I had to delete some of your scenes because of that rule. Please respond....
Suggestions: Enable the "circle cake" on the marble so that its rotation can be seen. Or, as an alternative, use a steel ball texture that rotates with the marble.
When scenes get deleted, they get moved to a "Deleted Scenes" folder. That was done so that a scene can be recovered that was accidentally deleted by the scene owner or by an Admin.
Yes, scenes can be un-deleted by an Admin, one at a time.
Nice game, but it needs more work (if you want to make it a better game). For example, add a scoring system (maybe add 100 points each time the snake eats the mouse). Also, maybe add a timer. For example, the game runs for a certain time period (5 minutes?) and then automatically stops. User tries to beat his/her previous high score. There are other things you can add such as scorpions that try to kill the snake, and birds that try to take the mouse away, etc. Just a few suggestions!
@Algodooper -- Many Algodoo users seem to think that by stating "Credit to (user)" that it's then Okay to copy and then post scenes or parts of scenes that someone else had previously posted. Some users also think that stating "Credit to all" allows them to copy and upload content from anyone and everyone. Well, the truth is, stating "Credit to...." is totally meaningless if the user did not receive PERMISSION from the other user to copy and upload the other user's content. Without actual permission, users should not copy and upload scenes or parts of scenes that were made by others. If people would bother to read the RULES, they would know that!
The up-down arrow keys seem to have a profound effect on the slope of the blue horizontal bars, but the left-right arrow keys don't seem to have any effect on the bars at all. Am I alone with this observation or do others agree with me?
It would have been perfect if it wasn't for those little velocity dips in each corner. Just curious, did you try to straighten out those dips?
BTW - I worked for an industrial laser manufacturer 25 years ago, and making perfect right angle translations on a CNC for a high power laser cutter caused us a lot of grief. And so I understand how challenging it can be especially when driving a large massive load.
Agree. Those blips seen in the plot are just an artifact of the control system making abrupt direction changes. e.g., In a corner translating from the x direction to the y direction, x has to suddenly stop moving with virtually infinite deceleration, and y has to start moving with virtually infinite acceleration. That is impossible to do without an artifact showing up in the velocity plot. Just a fact of life!
Mister Pino -- Welcome back to Algobox! Looks like it's been about 7 years since you posted your previous scene.
Nice job on this scene! I think the scene is more interesting to watch while viewing those train and track control indicators that you hid behind the invisible panel. Maybe you can explain what those symbols stand for?
Q: "Does that mean I have to delete all the small algodoo games I made using thyme?"
A: No, as long as your scenes don't violate any rules.
Q: "Plus, turning algodoo into some sort of Educational game thingy can make a fun experience for the user."
A: "turning into" is not necessary because Algodoo is already an educational tool. Algobox is a place where people can share the scenes that they made with Algodoo. It already is educational AND fun.