Browse Search Popular Register Upload Rules User list Login:
Search:
TheInventor - Thanks for your compliment and for the game idea! I just might see if I can make that happen. I may need to bounce some ideas off you, so I may contact you through the PM messaging system in the Forum.

Thanks again! :)
My favorite indexer is the Geneva Drive.

Nice work on this scene! :tup:
s_noonan - The Move Tool or the DRAG Tool? If I attempt to rotate it with the Move Tool, it only translates the rotor, and will not let me rotate it.
Sorry but it looks fakey. Your Raptor looks MUCH better, and you did a great job on it. Unfortunately, your Raptor scene does not allow comments and ratings.

If you can make this Stegosaurus move and walk like your Raptor, then I'm sure that people would give you high ratings on it! I know that I would! :tup:
This looks fakey just like your Stegosaurus. If you can make it move and act like your Raptor, then you would get high ratings on it! You did a great job on the Raptor! :tup:
Very good! It looks great and movement is realistic. The only thing that I changed on my copy is I stopped the annoying head bobbing! I did that by deleting the spring attached to his head, and I glued his neck to the other large structure that supports it. Now the head bobs only slightly and is not annoying any more! :lol:

Again, NICE JOB! :tup: :tup:
I didn't know that you can rotate with the Move Tool by right clicking. Hey, I learned something new today!!! :tup:

The scene works better and is now more robust. Good job! _o_
Good teaching tool for elementary school teachers. Overall good job! :tup:
In your description of the scene it says to use keys X and Z to select which ball to move, but in the scene, you must use keys number 1 and number 2 to select the balls! OOPS! :o
Last edited at 2013/06/29 07:32:33 by Xray
s_noonan - Funny! (but good point) :tup:
mori-d - You make the BEST, most realistic, and most AWESOME walkers in all of Algobox! You never cease to impress me! _o_

As usual, this scene gets a solid 10 from me! :tup:
Totally AWESOME (as usual)! Your walker/runner scenes just blow me away! _o_ _o_
Overall, nice job! I only found one small bug, and that's when the car is moving fast, and then I press the down arrow key to stop it, some of the red "power balls" (or whatever they are called) come spitting out of the engine and land on the ground. Not a big deal, but I thought you would want to know about it.

Good job! :tup:
1. Why call it a "touch" computer? You click on things with the mouse, you do not touch with your finger!

2. The text that says [click here to start] is not lined up with the active area that senses the cursor and mouse click. The text is too low (or the active area is too high).

Except for those two things (so far) it's a good idea for a scene!
That can cause an infinite loop of paradoxes! :o
WTF? xD

1. You may call it anything you want to, but no matter what you call it, it still is NOT a touch screen. A touch screen is activated with a FINGER not a mouse click.

2. The text says [click here to start]. When I click on the text, nothing happens. It's only when I click ABOVE the text, something happens. I checked it 10000000000000000000000000000000000000000000000000­0000000000000 times!! :bonk:
If I had a dollar for each time someone said "Have Phun" in their scenes, I'd be a gazillionairre! :lol:

By the way, there's a slight problem in your scene. When the ball gets to the "gravity OFF" square, it misses the "gravity ON" square and then it just floats off into deep space. Except for that, the scene is interesting. Nice work, and have Phun.... um.... er...... never mind! :bonk:
No instructions! What keys control it? :blink:
Rose02 - You really need to see this: For new users.
Don't press play. Press play. Are you confused?:bonk:
Tower of Hanoi has been done MANY times before here on Algobox.
Excellent work! I especially like the little steam engine that powers the walkers. :tup:
We must be on the same psychic frequency because I've been thinking about doing suggestion #1 before you posted it.

Concerning suggestion #2, I just may do that because I've also been thinking about a few other improvements, and as long as I'll be digging into the code, I might as well try that one too.

I also want to improve the time set sliders because I don't like how they work. They are too imprecise and unstable.

I'll try to have all of those mods done over the next day or two. A few of my wife's family are joining us for the 4th, so that will be a minor inconvenience until I can get back to doing something important like creating Algodoo scenes! :lol:

Thanks for the suggestions. :tup:
Your helicopters are easy to fly! Nice job! :tup:
Um... when I start Algodoo, the circles just split apart and fall down. Is that what they are supposed to do? If so, then what's the point? :blink:
Last edited at 2013/07/05 06:03:29 by Xray
It's 2-10-4. People just need to use their imagination! Very nice job! :tup:
Just as good as your 2-10-4. EXCELLENT WORK! :tup:
Welcome back to Algobox! :)

This is a really unique and interesting helmet. I realize that this is a WIP, but I'd like to suggest that you make all of those support boxes and polygons transparent so that they cannot be seen. The helmet will look much nicer that way.

Overall, good job! :tup:
In your description, you wrote "Oh i Sutt This Game! Im Srroy Will soke by Roblox "

WHAT DOES THAT MEAN??? :blink:
previous | 1 … 25 26 27 28 29 … 442 | next