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It makes sense that Algodoo 2.1.0 runs on Windows 8 to me!

Windows 8 was released just before 2.1.0, and I sort of have to imagine that Windows 7 and 8 were the target operating systems for 2.1.0.


On a sidenote, am I the only one who thinks Windows 8 was better than Windows 7, or even Windows 10?
If you are using a web browser to access the Algobox (like I do), below where it says "Logged in as <user>, Logout", there should be an "edit" button for the scene on the scene page -- so you don't need to reupload!

Hope this helps!
I feel like that's kind of redundant, I know people who use Algodoo on Windows 7, so I can confirm it works. :lol:

I'm also fairly certain my first experiences on Algodoo were on Windows 7! When Windows 10 first came out, I absolutely hated it and refused to upgrade:/

I dislike Windows 11 in a similar way, but since Windows 10 support ends in a year there's not much I can do about that. <_<

I would hold back on uploading separate, identical scenes for each operating system however -- it could be interpreted as spamming and could get your account banned, plus some people would probably get upset. :<
You could make one big scene that, for example, contains a phunlet made in each operating system, with maybe a description of the experience?
Oh okay!

Is the purple one nonbinary? Their colors match its flag! :lol:
Last edited at 2024/11/20 04:16:22 by Little
I was born a year before Windows 7 came out, and my parents tell me that when I was born they used Windows XP!

I can't remember that far back (I don't think most people can :<) but I can remember seeing Windows 7 quite frequently when I was a baby! :lol:

I used Windows 7 for the first half of my "bratty" phase, but eventually in 2020 I switched to Linux because i thought I was "too cool for windows". )|(
I'm so glad I'm not like that anymore... :(
(On that note by the way, please take everything I said before 2023 with a grain of salt, especially on Algobox and related sites. <_<
I was super judgemental, thought I knew everything, and thought I was just "so cool".)

I use Windows 11 nowadays. I tried Linux again this year because I was fixated on computer viruses and was terrified of my computer getting hacked, but after the fixation died I switched back to Windows 11.

Windows 8 is my all-time favorite operating system, with Windows 10 and 7 in 2nd and 3rd.

Windows 11 seems like it's getting better, but who knows. In the first few years Windows 10 was out, everyone I knew hated it -- and look at it now!




Sorry for going on this rant about operating systems. They're just another weird obsession of mine :lol:
Last edited at 2024/11/20 04:14:14 by Little
Oh ok! I just thought that would be kind of cool since a lot of my friends are nonbinary!
Something I still find really interesting is that, before Windows XP, consumer versions of Windows were actually just (a LOT of) programs running over DOS!


All of this talk makes me want to buy some sort of 6502 hobby computer. Making an operating system sounds so fun! :lol:
This is because the white box is also glued to the other 2 boxes without the fixjoint!
Therefore, Algodoo sees the joint as connecting the two boxes with the white box. So this isn't actually a glitch, it's intended behavior! :lol:
(if im wrong please let me know!)
Have you updated to 2.2.1?
Oh. You're right! :(
Algodoo was still called Phun when I was born! :lol:

It is pretty crazy though. For the entire time I have known about Algodoo (7, nearing 8 years!) it has been 2.1.0. I never thought I would see the day that something different was in that top left corner.

Beta testing 2.2.0 was also super phun! :lol:

As for no new tools, to my understanding 2.2 was primarily a maintenance/stability update. From what I've heard, it mainly fixed crashes and updated the code/libraries to modern 64 bit versions. I don't work for Algoryx though, so please take this comment with a grain of salt. :lol:
Last edited at 2024/11/22 00:03:16 by Little
Hi!
I don't want to rain on your parade or anything, but this kind of scene (announcement) is against the rules :(

I'm proud of you though! :lol:
:lol:
I have also tried to add springs like that before -- it just doesn't work :(
I dropped a box on it and killed it! :(
That's strange. On my computer, the new version of Algodoo runs far faster, especially for scripts! V:(
This thing actually packs a lot of punch! Great job! :lol:
I like the idea of Python being used more in your scenes now that you developed a solid way to use it in Algodoo! :lol:
Thank you!

Lately I've been feeling super self conscious about my scenes again :(
@XLAerospace it seems to work for me! :(
@THEMANOFALLMANS I actually wondered about that same problem around the time I shared this, and I have a phunlet saved with a crude interface for saving/loading strings, primarily for use with computers. It's designed to plug into the CPUs for my 3 newest Algodoo Computers, and takes over functionality from the disk drive.

Would you like me to remove the computer part, add a basic interface, and publish it?:lol:

I do want to warn you though, the system I mentioned is extremely slow. The slowest Dial-Up speeds would be blazing fast in comparison! :lol:

For the record by the way -- the system I am talking about converts to ASCII automatically -- although it is kind of slow. I haven't tried it since 2.1.0, so maybe it's faster now! :lol:

EDIT: I have put together the scene and uploaded it for you, as a response to this scene.

Have phun! :lol:
Last edited at 2024/12/03 03:00:50 by Little
The odds aren't great.

Each disk is made of 8 tracks, with 24 chunks per track.
Each chunk can store 8 byte, but the last byte is always used to tell the RW head where on the track it is. (note that it doesn't need to know what track it's on because the drive does that on its own!)

So, in total, one disk can store 1,344 bytes.

Some quick googling for how big the original DOOM is gave me a number of 2.39 MB -- or about 2,390,000 bytes.

Dividing this by the amount of data a single chunk can store (7 bytes), we get a total of 341,429 chunks required to store DOOM, assuming it is *exactly* 2.39 MB (which it isnt but i cant get a precise number :< )

This theoretically could be done with tons upon tons of disks (about 1,779 of them). As for a single disk, unfortunately I don't have much faith in Algodoo handling a disk with over 300 thousand parts:(

Thank you! That was a fun question to answer! :lol:
(If I was wrong about something please correct me!)

EDIT: I accidentally did the math for 239 megabytes instead of 2.39. Whoops! :lol:

EDIT 2: Fixed typos
Last edited at 2025/01/07 18:32:02 by Little
It's not working for me, all I see is the baguette on the left getting thrown into the air and put back onto the pushy thingy :(
I did it in 65.3 seconds! :lol: :lol:
I meant the original one. Sorry for the confusion! :lol:
27.6 :lol:

EDIT: 27.0
That was nerve wracking! :lol:

EDIT 2: 26.4

EDIT 3: 25.3
Now I'm wondering just how fast the fastest possible time is. :lol:
Last edited at 2024/12/04 23:02:02 by Little
It's hard to fight -- or be fought by -- objects that are glued to the background and don't do anything.. :<

As well, when I manually unstuck the robot from the background -- and itself, and pressed play, the signs fell off of the top of the scene and one of them landed right on the robot, immediately breaking it.

Please test your scenes while making them.:tdown:
Last edited at 2024/12/05 04:45:43 by Little
With how cold it is outside, I kind of want some nice, hot, marshmallow and chocolate soup! :lol:
You are a hero! :lol:
If you hate Algodoo, why are you using it? :(
What Xray said is true!

As for the variable problem, it's quite simple to move the variables to the object.

Firstly, open the script menu for the object.
Now, in the top left corner, type _(varname) = (value).
It's important to have a _ before the variable name, otherwise the variable will be declared as "volatile" and will delete itself next time the scene reloads. (this includes undo/redo)

To access the variable through the attached lasers, insert this code at the beginning of the script (i.e. right after (e)=>{)

obj = (scene.entityByGeomID((readable(entity)).geom));

­From there, you can simply access the desired variable with obj._(varname).

The same code works on thrusters.

For springs, axles, and fixjoints it's a bit more complicated as there are 2 geometries rather than just 1, but it's fairly straightforward. :lol:

Hope this helps! :lol:

This has actually inspired me to try to make my own "artificial lifeform" kind of like you can see in some old scenes by ravenplucker and darkphenix!

I've tried doing so several times in the past, but none of them were any good :(

This was almost 3 years ago if memory serves me right however -- so hopefully my scripting has improved just a bit. :lol:
Last edited at 2024/12/09 20:36:24 by Little
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