dragongirl - This is not a game. It's simply a demonstration of things you can do with Algodoo. And yes, you are right about that girl not being my wife. I was just making a joke so some guys might be jealous of me!
Actually, my real wife is much prettier than that girl.
I think it would be helpful if you were to give one or two examples of what you can do with a stretched axle. It's a good tutorial on how to make something, but for people who have no idea what stretched axles are used for, they might be confused.
You do not need to post a new comment if you make a mistake. You can EDIT your comment by clicking on the little blue piece of paper and yellow pencil next to your comment date and time numbers. Try it!
There are a few other Rolling Bridge scenes on Algobox. Some are pretty crappy, and some are about as good as this one. A couple of them have vehicles that drive over them, such as this one.
s_noonan - No, I did not add script and delete it. The process was simpler than that, but when I try to duplicate it, it doesn't quite look right for some reason. Here is how I think I did it (I should have written down the exact procedure!): Create a box that is the same height and width of the tessellated structure. Add the desired texture file (the one that you want to use for the tessellated structure) to the newly created box. Select the box, and adjust the position of the texture so that it looks correct (usually you can press the mouse thumbwheel to automatically position the texture). Then open the script menu and highlight the TextureMatrix array. Press Ctl-C (Copy). Now select the entire tessellated structure and add the same texture file to all of the boxes or circles (whichever your structure is made of). Then highlight the Question mark that you should see in the TextureMatrix window. (It is a question mark because the matrix values are different for each box or circle of the tessellated structure). Now do Ctl-V (Paste). You are pasting the TextureMatrix from the other box with texture into all of the boxes of the tessellated structure. Now you should be able to use the Texture Tool to size and position the texture. You may need to adjust the brightness also.
Like I said, this procedure sort of works, but for some reason, it's not perfect. Maybe you can figure it out from this point. If you do, please let me know how you did it!
Sorry, but your description of the scene is confusing.
SUGGESTIONS: Why make people erase the fixates? It's not a good scene when you require that kind of task for the users. It's best to make the scene stand on its own so that no user editing is required. Users should only need to use control keys or mouse to make things move in the scene.
Your scene has a major problem. As soon as I start the scene, the car falls down and there is no ground level to stop it! So, it continues to fall all the way down to the center of the Earth.
Edit - Okay, if I turn gravity off, the car no longer falls, but then it doesn't move correctly with the arrow keys. The scene still has some major problems. Just letting you know in case you want to correct them.
The arms and head will move better if you enable "Brake" for each axle. Check the Brake checkbox. That way, the motion will stop and the arms and head will stay put, rather than flop down after you release the key. Try it!
While playing with it, there were a few times when the rotor and stator would separate, and Algodoo repulsive forces would prevent them from realigning into proper position again. In that case, I had to restart the scene. Failure occurred when I released movement of the rotor when the green fins were directly over the red fins (at the exact center point of the left/right rotational forces) either with an arrow key, or when I used the drag tool.
I made a couple of improvements that you might consider:
1. I changed the Restitution to 1.30 (You do that by selecting the entire blob, then right click anywhere on the blob which will display the menu of parameters that you can change. Point your cursor on "Material" and a sub-menu will display where you can adjust the Restitution as well as other things. Change the Restitution to 1.3 and then close the menu.) Increasing the Restitution value will make the blob bounce more. But be careful not to make the number too high because the blob will explode if you do!
2. I changed the color of the blob to orange, but of course you can choose any other color for it. You can even give it a texture. I just think that any color besides white would look much better!